RimWorld
Ideology Development+
A apresentar 1-10 de 11 entradas
< 1  2 >
Atualização: 13 de jun. às 6:04

Added support for RimWorld 1.6

Atualização: 19 jul. 2024 às 13:47

- New feature: Make any ideoligion fluid, even those of other factions! Just click "Make Fluid" button in the ideoligion's details.
- Added mod icon

Atualização: 15 mar. 2024 às 13:11

- Updated for RimWorld 1.5 (beta)
- Added settings for base cost increase per believer and per faction (other than the player's)
- Added the setting to disable the offer to make ideology fluid (if you don't want it yet for some reason)
- Added patch for Vanilla Vehicles Extended
- Fixed freeze in VFE Tribals

Atualização: 28 jun. 2023 às 11:28

- Improved support for rituals, relics and other such special precepts; costs of adding, removing or changing them should now be more sensible
- Rebalanced some precepts' costs
- Refactored some code and patches for better performance and forward compatibility

Atualização: 27 nov. 2022 às 0:53

Fixed a bug where ritual dev points weren't awarded if current dev points were exactly equal to base reform cost

Atualização: 26 nov. 2022 às 0:37

- Added full support for new Biotech precepts
- You can now set development points multiplier with 50% precision. Note that they are still rounded to the nearest integer.
- Added Debug Mode setting for more verbose logging (required if you report bugs)
- Added error log message if Ideology DLC is not installed (why would you need this mod then anyway?)
- Removed Harmony log generation in dev mode

Atualização: 13 out. 2022 às 5:16

- Updated for RimWorld 1.4
- Improved tooltips for changed precepts

Atualização: 14 dez. 2021 às 22:49

- Fixed missing Slavery_Horrible precept
- Fixed NRE when opening settings from main menu

Atualização: 8 dez. 2021 às 6:51

Version 1.1

Added Surprise Precepts Mode (see description and mod settings)

Atualização: 7 dez. 2021 às 7:57

Version 1.0