RimWorld

RimWorld

Ideology Development+
Viser 1-10 af 11 forekomster
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Opdatering: 13. juni kl. 6:04

Added support for RimWorld 1.6

Opdatering: 19. juli 2024 kl. 13:47

- New feature: Make any ideoligion fluid, even those of other factions! Just click "Make Fluid" button in the ideoligion's details.
- Added mod icon

Opdatering: 15. mar. 2024 kl. 13:11

- Updated for RimWorld 1.5 (beta)
- Added settings for base cost increase per believer and per faction (other than the player's)
- Added the setting to disable the offer to make ideology fluid (if you don't want it yet for some reason)
- Added patch for Vanilla Vehicles Extended
- Fixed freeze in VFE Tribals

Opdatering: 28. juni 2023 kl. 11:28

- Improved support for rituals, relics and other such special precepts; costs of adding, removing or changing them should now be more sensible
- Rebalanced some precepts' costs
- Refactored some code and patches for better performance and forward compatibility

Opdatering: 27. nov. 2022 kl. 0:53

Fixed a bug where ritual dev points weren't awarded if current dev points were exactly equal to base reform cost

Opdatering: 26. nov. 2022 kl. 0:37

- Added full support for new Biotech precepts
- You can now set development points multiplier with 50% precision. Note that they are still rounded to the nearest integer.
- Added Debug Mode setting for more verbose logging (required if you report bugs)
- Added error log message if Ideology DLC is not installed (why would you need this mod then anyway?)
- Removed Harmony log generation in dev mode

Opdatering: 13. okt. 2022 kl. 5:16

- Updated for RimWorld 1.4
- Improved tooltips for changed precepts

Opdatering: 14. dec. 2021 kl. 22:49

- Fixed missing Slavery_Horrible precept
- Fixed NRE when opening settings from main menu

Opdatering: 8. dec. 2021 kl. 6:51

Version 1.1

Added Surprise Precepts Mode (see description and mod settings)

Opdatering: 7. dec. 2021 kl. 7:57

Version 1.0