Project Zomboid

Project Zomboid

ra's Professions
Se afișează 1-10 din 18 intrări
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Actualizare: 28 aug. @ 15:27

version 1.4.2: only in B42: made the decal button visible during character creation (required some small re-arragnement of texture and colot buttons to make it work); a few changes to profession clothing; changed body location of some clothing so that they behave correctly and can properly be worn together with other clothes (affects short sleeve police and ranger shirts and crop tops)

Actualizare: 25 aug. @ 2:59

hotfix: forgot to add a certain txt file to the mod folder (irrelevant for gameplay) -> fixed

Actualizare: 25 aug. @ 2:29

version 1.4.1: new icons for some professions; changes in b42: fixed sandbox option "overhaul vanilla profession"; fixed compatibility with other professions mods (in some cases, unchecking the sandbox option "overhaul vanilla professions" might be required to avoid mods changing vanilla professions behave in an inconsistent way; shouldn't result in technical issues though); fixed a small issue in the random character dress-up during character customisation; fixed spawning in dark rooms without light (can still happen when power shutoff); better removal of zombies in spawn house; tried to make it so that spawn houses are never randomized (i.e. not burnt, not barricaded...) but not 100% sure whether it works due to randomization, requires more testing


Note: Update should be fully save game compatible but it is possible that in your current run, the profession icon won't be shown in your character info screen. (This is because I changed some icons.) The icon will be back in your next run!

Actualizare: 19 aug. @ 17:32

version 1.4: better organization of the lua code; updated the mod to B42; in B42: new profession "Artist"; some rebalancing of the professions given the new balancing of the vanilla traits; deleted modded "Tailor" profession since it is now part of vanilla; new clothing options and starting items for several professions; added spawn points for Echo Creek; new spawn system: characters are now manually teleported to their starting point (advantages: no new map folders required, better compatibility with the upcoming b42 multiplayer); added some sandbox option; special trait for architect: better durability for crafted doors and walls

Actualizare: 24 mart. 2023 @ 20:25

Mini fix: introduced a wrong spawn point for the delivery driver in the last update -> fixed

Actualizare: 24 mart. 2023 @ 17:19

- version 1.3: added new profession: Retired; small visual improvements for some of the icons; excluded botanist from taking the illiterate trait

Actualizare: 12 mart. 2023 @ 11:05

- version 1.2.3: fixed typo in display name of a shirt

Actualizare: 22 ian. 2023 @ 2:07

version 1.2.2: renamed "office employee" to "office worker"; fixed some professions getting weird clothing combinations when pressing the random button in Character Customisation screen (this problem has been introduced in one of the recent vanilla updates); renamed a few clothing items for better interface behavior during character customisation; made it so that the game doesn't assign inappropriate hair styles to a profession (the hair styles can still be chosen manually if desired); fixed typo in German translation; re-organized coding used for translations; nerfed engineer profession

Actualizare: 14 iun. 2022 @ 5:10

- 1.2.1: fixed a problem related to the colored version of the formal shirt; added german translation; added framework for translations to other languages;

for multiplayers: in case the update causes trouble, the host may need to restart the server

Actualizare: 9 febr. 2022 @ 14:46

small fix: had a possible mistake in the folder structure which could have lead to some strange interface behavior in multiplayer (profession descriptions are not displayed correctly); only changed location of a single file to fix it