Cities: Skylines

Cities: Skylines

Adaptive Networks (AN) V3.18 (STABLE)
Ergebnisse 21–30 von 81
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Update: 7. Okt. 2022 um 4:27

• elevation/AI control

Github[github.com]

Update: 3. Okt. 2022 um 10:38

• fixed: missing train track connection bug
• fixed node panel cleanup bug
• NS integration fixes
• clus work around: road name can have dot space when extracting package name in game.

Github[github.com]

Update: 2. Okt. 2022 um 9:42

• fixed track connections

Github[github.com]

Update: 27. Sep. 2022 um 6:28

• Fixed: Asymmetrical pavement distortions at nodes
• Feature: copying ……props/nodes/segments to other lane or elevations will copy custom flag names too.

Github[github.com]

Update: 25. Sep. 2022 um 4:31

• fix pillar angle regression

Github[github.com]

Update: 24. Sep. 2022 um 5:45

• fixed rebuild lods cauisng blue void

Github[github.com]

Update: 23. Sep. 2022 um 2:24

issues fixed:
• pillar crash
• displace AN track props when moving/tilting corners/tracks.

new features in AN:
• node/track tags
• lane tags
• track props
• fences

Github[github.com]

Update: 22. Sep. 2022 um 12:06

reverted due to multiple backward compatibility issues:
vanilla node tags were uninitialized
tracks don't render on nodes.
lane tags persistency.

Update: 22. Sep. 2022 um 2:55

• lane tags
• track props

Github[github.com]

Update: 17. Sep. 2022 um 4:06

• Fixed Virtual stops + overlay
• fixed endFlagsForbidden bug

Github[github.com]