People Playground

People Playground

Puppet Master
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Uppdatering: 4 mar, 2022 @ 23:37

Fixed collisions with armor and held weapon

Uppdatering: 4 mar, 2022 @ 23:22

Fixed clothes/armor collisions with activated bikes/cars

Uppdatering: 4 mar, 2022 @ 22:38

Fixed positioning issues when flipping puppet with armor

Uppdatering: 2 mar, 2022 @ 9:12

Added initial support for puppets wearing armor/clothes

Uppdatering: 1 mar, 2022 @ 4:27

Accidentally left some debug on. remove now

Uppdatering: 1 mar, 2022 @ 4:15

  • Added sounds when pulling some items from inventory (Just trying it out)
  • Sound when you activate car, start car and drive car (again experimenting)
  • Adjusted joint break thresholds for the bicycle. (Increases by a lot when you're jousting/holding weapon)
  • Removed auto-braking from the car if you bail out while its moving
  • Modified the look of the line you see when you're aiming to throw something

Uppdatering: 27 feb, 2022 @ 14:45

Doubled the strength for the bicycle joints. I was finding dude was falling off too easily. Also had it kill the motor on the bike once the joints were broken.

Uppdatering: 27 feb, 2022 @ 10:28

Large part of the car driving support is done. Also added break limits for the bicycle joints.

Uppdatering: 27 feb, 2022 @ 1:17

Refactoring of when/how the PuppetMaster controller class gets instantiated and now destroyed every scene.

Added singleton logic into PuppetMaster and ChaseCamX classes to see if it made any hell of a difference.

Made it so verbose levels are saved and recalled each new game.

Added a shit ton of debug messages to ChaseCam for tracing issues + moved things around until I had the impression it was working right :|

Uppdatering: 26 feb, 2022 @ 15:12