People Playground

People Playground

Puppet Master
Affichage des entrées 41-50 sur 126
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Mis à jour le : 4 mars 2022 à 23h37

Fixed collisions with armor and held weapon

Mis à jour le : 4 mars 2022 à 23h22

Fixed clothes/armor collisions with activated bikes/cars

Mis à jour le : 4 mars 2022 à 22h38

Fixed positioning issues when flipping puppet with armor

Mis à jour le : 2 mars 2022 à 9h12

Added initial support for puppets wearing armor/clothes

Mis à jour le : 1 mars 2022 à 4h27

Accidentally left some debug on. remove now

Mis à jour le : 1 mars 2022 à 4h15

  • Added sounds when pulling some items from inventory (Just trying it out)
  • Sound when you activate car, start car and drive car (again experimenting)
  • Adjusted joint break thresholds for the bicycle. (Increases by a lot when you're jousting/holding weapon)
  • Removed auto-braking from the car if you bail out while its moving
  • Modified the look of the line you see when you're aiming to throw something

Mis à jour le : 27 févr. 2022 à 14h45

Doubled the strength for the bicycle joints. I was finding dude was falling off too easily. Also had it kill the motor on the bike once the joints were broken.

Mis à jour le : 27 févr. 2022 à 10h28

Large part of the car driving support is done. Also added break limits for the bicycle joints.

Mis à jour le : 27 févr. 2022 à 1h17

Refactoring of when/how the PuppetMaster controller class gets instantiated and now destroyed every scene.

Added singleton logic into PuppetMaster and ChaseCamX classes to see if it made any hell of a difference.

Made it so verbose levels are saved and recalled each new game.

Added a shit ton of debug messages to ChaseCam for tracing issues + moved things around until I had the impression it was working right :|

Mis à jour le : 26 févr. 2022 à 15h12