People Playground

People Playground

Puppet Master
Mostrando 21-30 de 126 aportaciones
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Actualización: 1 ABR 2022 a las 4:41 a. m.

Fixed Chasecam Y axis starting position.
Attempt to make front/back flipping more dependable (still FUBAR)
Added func to have the puppet recover/stand up faster when off balance
Modified some melee logic. Added cutting & bleeding
Added following to sonic ground pound:
- Fixed issue where person would rotate downward as his mass increased
- Person now accelerates while racing towards ground
- modified the zooming to cover more of the action
- added a cloud particle effect upon impact
- NPC limbs now can be crushed, dismembered or broken depending on the force of the impact
Changed up item logic to check if weapon is lodged at other possible intervals than just fighting

Actualización: 1 ABR 2022 a las 4:15 a. m.

Actualización: 29 MAR 2022 a las 2:49 p. m.

Actualización: 27 MAR 2022 a las 6:04 a. m.

Actualización: 27 MAR 2022 a las 5:40 a. m.

Actualización: 27 MAR 2022 a las 5:36 a. m.

Actualización: 27 MAR 2022 a las 5:24 a. m.

Added custom camera behaviour for chasecam replacement

Actualización: 23 MAR 2022 a las 5:57 a. m.

Added ability to temporarily swap back to default game schematic by holding mouse down on an item for 1 second
+ bug fixes

Actualización: 23 MAR 2022 a las 5:36 a. m.

Actualización: 14 MAR 2022 a las 6:31 a. m.