XCOM 2
Long War of the Chosen [Experimental]
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Update: 31 Aug, 2024 @ 1:15pm

Beta v43:

  • More perk/XCOM tree tweaks:
  • Ranger: Fortify in tree replaced with Open Fire. Suppression in tree replaced with Avenger. Fortify in XCOM deck replaced with Suppression. Open Fire in XCOM deck replaced with Area Suppression. Avenger in XCOM deck replaced with Shooting Sharp. Lethal in XCOM deck replaced with Blood Trail.
  • Gunner: Damn Good Ground in XCOM deck replaced with Covering Fire (accuracy bonus against cover does benefit Suppression and Area Suppression)
  • Grenadier: Lethal in XCOM deck replaced with Blood Trail.
  • Chaining Jolt animation fixed
  • Fire In The Hole now affects all gauntlet rockets and not just the standard one.
  • Templar Gauntlets are now tied to armor research. Plated Armor for the mag tier gauntlet, Powered armor for the beam tier gauntlet. Corpse cost has been removed and other costs are now standardized with the Bullpup.
  • Combat protocol robotic bonus damage nerfed from 2.5/4/6 to 1.5/3/6 since it is now a squaddie perk and exceedingly effective early game.

  • Chosen Assassin changes:
  • Removed Impact Compensation and replaced with a new perk: Enhanced Layered Armor.
  • After taking 40% of their max HP in one turn, all incoming damage is reduced by 80%. The reduction resets each turn.
  • This will provide a similar anti-alpha strike function, but will be easier to understand and will have less variance due to squad composition and attack order, so the experience will be more consistent and the Assassin will penalize lower damage weapon compositions less, while still working well against stacking higher damage attacks.
  • Spark XCOM deck also gains this new version of Layered Armor instead of the old version.

Update: 31 Aug, 2024 @ 9:09am

  • Quickdraw no longer applies to throwing knives.
  • Dark Event pistol return fire no longer fires when the unit is burning.
  • Fixed some localization errors
  • LW's pod diversity system now handles the specific enemy type sitreps such as Savage and Psionic Storm properly, and can fill out pods that were not given enough enemies by the base game system.
  • Added LW enemies to the relevant sitrep encounter lists (e.g. adding Chryssalid Soldiers to Savage, and Mec Archers to Automated Defenses).

Update: 16 Aug, 2024 @ 1:03pm

  • Clean/recooked to get the filesize back to ~2.5GB instead of ~2.9GB

Update: 16 Aug, 2024 @ 12:44pm

  • Fix objectives/datataps resetting to tier 1 HP values above FL20

Update: 14 Aug, 2024 @ 10:33am

  • properly fix Sentry aim to buff that instead of will
  • Mark chosen as defeated if the Chosen on Holiday SWO is enabled to hopefully stop them showing where they shouldn't.
  • Fixed Boosted Cores adding damage to explosion-immune enemies.

Update: 7 Aug, 2024 @ 10:21am

  • M2 sentries get their 5 aim back because they lost covering fire.
  • Re-fix the XMB utility item code.

Update: 7 Aug, 2024 @ 9:39am

  • Fix conventional throwing knife damage (2-4 instead of 1-3).
  • Fix issue with XMB AddItem class not working with custom grenade launcher categories.

Update: 6 Aug, 2024 @ 7:50pm

  • Adjusted Reaper again. Swift throw now at SGT, Tactical Retreat now at SSGT, Bluescreen Knives is now in the xcom deck instead.
  • Updated chinese localization.
  • All throwing knives gain 0.5 damage. ballistic now 2-4, mag is now 4-7, and beam is now 7-9.
  • Hunter gets Squadsight back.

Update: 5 Aug, 2024 @ 10:38pm

beta v42:

  • Reaper tweaks. Redid the knife tree and the utility tree. Knife tree got a new perk, and utility tree was changed into a stealth/flanker themed tree as a counterpart to the top tree that focuses on shooting through cover and at previously damaged units.
  • New tree and xcom decks: https://i.imgur.com/wNLspxk.png
  • Vektor rifle crit damage reduced to that of assault rifles. The Vektor rifle is very powerful with its +10 aim and extremely high crit, so this tones it back a a bit.
  • Throwing knives gain additional crit damage at mag and beam (now 2/4/6 instead of 2/3/4). Mag throwing knife has +1 ammo base, and beam throwing knife has +2 ammo base. This will help boost the knife builds later game where they fall off.
  • Chaining Jolt is now turn ending (as it was intended to be).
  • Focus bar is now hidden on specialists that take Chaining Jolt (it's used for the jumping mechanic similar to how Chain Lightning works).
  • Infiltrating squads can no longer have their soldier's loadouts edited using the squad management window.
  • Fixed localization for Templar shield crit resistance.
  • More fixes to attempt to stop multi-stage missions from granting items they shouldn't.

Update: 27 Jul, 2024 @ 8:30pm

  • Specialist tree tweaks again.
  • CPL and SGT ranks swapped
  • Combat Protocol moved to Squaddie
  • Blinding Protocol moved to LCPL
  • Chaining Jolt added to the missing spot that's at SGT now.
  • Rebels that aren't in the starting region will now default to hiding.