XCOM 2
Long War of the Chosen [Experimental]
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Update: 1 Oct, 2024 @ 6:59pm

  • Fix issue with Enhanced Layered Armor causing concealment to break at mission start.

Update: 1 Oct, 2024 @ 10:19am

  • Fix Iron Curtain damage in MJ/TJ environments
  • Fix yellow alert patrol behavior again.

Update: 29 Sep, 2024 @ 2:22pm

Beta V47:

  • Waterworld updates:
  • Fully redone to use custom mission scripting for both parts, allowing for further changes.
  • Adjusted part 1 schedules back to their intended spawning spots since they were not updated for WOTC making the mission 2 parts, meaning they were pushed forward leading to the 20 enemy turn 1 activations. Now they are back in their proper positions.
  • Fixed the missing 8 man starting pod for the first Avatar, that was not used and instead only had the base game Avatar + 2 Archons pod.
  • Permanently removed chosen from spawning part 2.
  • Tweaked the RNFs for part 2 a bit more, updated some of the "weak" spawns, and added a forced boss unit spawn after the 3rd avatar spawns in.
  • Mid-campaign compatible, code to patch existing campaigns is in place. Will need to use the console command Ted_ClearWaterworldCache to clear a cache I can't auto patch easily. Patching code has a config to turn it off in XComLW_Overhaul.ini if you're playing with other modded final missions.

    Other changes:
  • Priest Stasis now has a 1 turn global cooldown
  • Lead The Target now uses weapon typical AP
  • Adjusted LOP on a few city center maps that tended to spawn invasions with everything against the border.

Update: 25 Sep, 2024 @ 8:43am

  • Bugfix interaction between Enhanced Layered Armor and Impenetrable strength.

Update: 24 Sep, 2024 @ 4:32pm

  • Improved handling of no-scatter mod-added rocket launcher abilities (mainly relevant for Mod Jam.
  • More updated perk icons for less duplicates.

Update: 23 Sep, 2024 @ 2:45pm

  • Fix Chain Lightning only hitting 4 targets instead of the stated 5.

Update: 23 Sep, 2024 @ 1:22pm

  • Fixed some more gamestate handling for pod job system stuff.

Update: 21 Sep, 2024 @ 8:56pm

beta v46: More bugfixes for Enhanced Layered Armor not clearing properly.

Update: 20 Sep, 2024 @ 7:54am

Fix config typo for Enhanced Layered Armor

Update: 19 Sep, 2024 @ 12:21pm

  • Reduced jank of rocket launcher targeting further (thanks to Reshi)
  • Added Iridar's Disposable Rocket Launchers to list of rockets patched to better targeting.
  • Redid Chosen Assassin's Layered Armor. Bonuses now scale with difficulty, with the soft damage cap being 60%/50%/40%/40% of max HP for rookie/vet/commander/legend, and the damage reduction to 20%/40%/75%/75%. SPARK version has been separated into a new perk that has the same stats as commander/legend Assassin version, but existing SPARKS will have the old version.