Crusader Kings III

Crusader Kings III

Knight Manager (MP) (Discontinued)
Ergebnisse 1–10 von 15
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Update: 12. Mai 2023 um 11:17

minor code adjustment, thanks "Stik' | MMM" from discord.
replaced:
dynasty = $ARMY_OWNER$.dynasty
with:
$ARMY_OWNER$.dynasty ?= dynasty
which makes sure the Army Owner indeed has a dynasty we can compare.

Update: 12. Mai 2023 um 10:43

- updated for game version 1.9.* . Let me know if everything works, cause I don't own the DLCs so hard to test.
Thanks "Lord DGP" for updating the code.

Update: 31. Okt. 2022 um 6:11

- added code, so UniUI-mod authors can make the mod compatible.

Update: 31. Okt. 2022 um 5:41

- added code, so UniUI-mod authors can make the mod compatible.

Update: 31. Okt. 2022 um 4:39

- added code, so UniUI-mod authors can make the mod compatible.

Update: 31. Okt. 2022 um 4:27

- updated version number to 1.7.*
- added code, so UniUI-mod authors can make the mod compatible.

Update: 9. Jun. 2022 um 16:15

Updated to game version 1.6.* (no other changes)

Update: 13. Mai 2022 um 4:08

- fixed french localization

Update: 12. Feb. 2022 um 21:35

- Updated translation strings that "Council" now also includes court positions.
- Bodyguard and Garuda court position are not affected by "Council/Court positions" box, as they will support you in battle when they are knights.
- added french localisation (google translate)

Update: 8. Feb. 2022 um 15:09

Hotfix (settings did nothing)