Cultist Simulator

Cultist Simulator

The Roost Machine
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Actualización: 28 ENE a las 2:16 a. m.

206

Induction xtrigger got bugged somewhere down the game's updates, now fixed.

Actualización: 14 JUL 2024 a las 9:30 a. m.

205

DeleteVerb was bugged this whole time and only halted verbs instead. Whoopsie doopsie.

Actualización: 11 JUL 2024 a las 6:16 a. m.

204

Fixes for 2024.7.b.1 BALBINA

Actualización: 16 MAY 2024 a las 6:43 a. m.

203

Cultist Simulator 2024.5.a.1 AGNES compatibility update.

Actualización: 16 ENE 2024 a las 4:54 a. m.

update at: 01/16/2024 19:54:11

Actualización: 22 DIC 2023 a las 7:51 a. m.

update at: 12/22/2023 22:51:40

Actualización: 22 DIC 2023 a las 7:42 a. m.

update at: 12/22/2023 22:42:12

Actualización: 21 NOV 2023 a las 1:39 a. m.

update at: 11/21/2023 16:39:12

Actualización: 14 NOV 2023 a las 8:21 a. m.

198

Hotfixxxxerzers

Actualización: 14 NOV 2023 a las 7:54 a. m.

197

- In recipe execution, Furthermores are now executed after Movements.

- "Grandeffects" morpheffect is retired.
- Instead, "Recipe" morpheffect is added - applies all effects specified in a recipe of the morpheffect's Id.
-- Only applies effects, doesn't add recipe notes, and does not affect links of the initial reacipe.
-- Though *if* there are links, effects of the first eligible link are applied too, as if the normal linking happened.
--- Works recursively, ie links are evaluated and effects are applied until the end of the whole recipe chain.
-- Supports an internal/inline recipe definition thought the additional "recipe" property.

- "Break" morpheffect is added - allows to stop execution of xtriggers for current element/catalyst pair.

- Verb xtriggers are applied correctly even if the recipe doesn't have a dedicated "aspects" property.
- Added a little nuance to VFX syntax - setting it to "none" means "no vfx for action", setting it to "default" means "remove existing scheduled vfx".