Invisible, Inc.

Invisible, Inc.

Agent Wilson (from Don't Starve)
Mostrando 1-10 de 14 aportaciones
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Actualización: 30 AGO 2022 a las 8:23 p. m.

V2.1:
- Under the hood shadow animation cleanup

Actualización: 8 AGO 2022 a las 8:33 a. m.

V.2.0:
- Streamlined Onfile Wilson by removing the direct short-range scan of nearby enemies and amending tooltips to put more focus on the unseen patrolling shadow detection.

Actualización: 18 JUN 2022 a las 2:52 p. m.

V.1.9:
Code cleanup for localisation compatibility.

Actualización: 16 MAY 2022 a las 2:33 p. m.

V.1.7-1.8: Under the hood code cleanup

Actualización: 16 MAY 2022 a las 1:01 p. m.

Actualización: 26 ENE 2022 a las 11:05 a. m.

V.1.6:
- Archive Wilson: Quantumly Refurbishing a Charge Pack no longer has the potential to yield a Charge Pack

Actualización: 5 NOV 2021 a las 9:07 a. m.

Agent Wilson V.1.5:
- OF Wilson: Peek AP cost is now 1.5 AP instead of 2
- OF Wilson: Spawned Shadows now also identify the original guard by name (e.g. Spec Ops Shadow)
- Shadows will no longer spawn on top of existing shadows (UI bug only)
- Fixed possible Detention Center bug
- Added Separate Archived Agent option for Wilson, allowing double Wilson runs

Finish mission before updating!

Actualización: 5 NOV 2021 a las 8:35 a. m.

Actualización: 13 OCT 2021 a las 8:16 a. m.

V.1.3:
- Shadow enemies will be visible regardless of which agent is selected. The old "only Wilson can see them" behaviour can be restored in generation options

Actualización: 13 OCT 2021 a las 6:19 a. m.

V.1.2:
- Shadow enemies correctly despawn on re-peeking if their location is no longer accurate