Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

An Epic Survival
Viser 1–10 av 47 bidrag
< 1  2  3  4  5 >
Oppdatering: 23. apr. 2016 @ 9.31

- Updated to work with the latest update (AP_2856)

Oppdatering: 31. mars 2016 @ 11.51

- Content updated

Oppdatering: 13. mars 2016 @ 6.57

- Updated map name

Oppdatering: 1. nov. 2014 @ 1.33

- Hid Giant Robot's MB polygon on top that shouldn't be visible

Oppdatering: 31. okt. 2014 @ 12.27

- Removed Helmet Power-Up due to unavailability to make monsters die when player is under Giant Robot's foot

Oppdatering: 31. okt. 2014 @ 12.20

- Replaced complex Giant Robot's foot killing system to an easier one, that also can kill enemies

Oppdatering: 10. okt. 2014 @ 12.03

- Added more PlayerMarkers for all waves
- Screen will fade in white instead of black if you earned "Epic Game"
- Fixed a few WatchPlayers entities that weren't in the right place
- Fixed ammo pack near spawn wasn't giving you napalm

Oppdatering: 10. okt. 2014 @ 11.01

- Added Big Reptiloid for spawning after 20 minutes reached
- Added napalm to ammo packs
- Added map loading picture (.bcg file)
- If you disable Giant Robot - "Helmet" Power-Up won't appear either
- Serious Jump power-up respawning time increased from 10 to 20
- Slightly moved Serious Bomb spawning place down
- Fixed Serious Speed power-ups spawning problems

Oppdatering: 10. okt. 2014 @ 7.25

- Added spawn of unused Flamer weapon
- Added more Serious Speed power-ups around the map
- Changed Power-Up HUD icon orientation
- Rebalanced enemy spawners a little bit
- Updated map thumbnail
- Death Barrier touch fields in walls now completely replaced with DoorControllers
- Game Over 5 song volume changed from 2.75 (default to all others) to 3.25
- Serious Damage power-up respawning time decreased from 20 to 12
- Quote 1 waiting to play time decreased from 5 to 3.25

Oppdatering: 10. okt. 2014 @ 4.22

- Fixed a bug that caused one of the Game Over triggers not getting triggered
- Increased Power-Up pickable radius
- Addressed an issue with Death Barriers in walls again
- Addressed an issue with somehow getting out of the map exploit