Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

An Epic Survival
47개 중 1~10개 표시 중
< 1  2  3  4  5 >
업데이트: 2016년 4월 23일 @ 오전 9시 31분

- Updated to work with the latest update (AP_2856)

업데이트: 2016년 3월 31일 @ 오전 11시 51분

- Content updated

업데이트: 2016년 3월 13일 @ 오전 6시 57분

- Updated map name

업데이트: 2014년 11월 1일 @ 오전 1시 33분

- Hid Giant Robot's MB polygon on top that shouldn't be visible

업데이트: 2014년 10월 31일 @ 오후 12시 27분

- Removed Helmet Power-Up due to unavailability to make monsters die when player is under Giant Robot's foot

업데이트: 2014년 10월 31일 @ 오후 12시 20분

- Replaced complex Giant Robot's foot killing system to an easier one, that also can kill enemies

업데이트: 2014년 10월 10일 @ 오후 12시 03분

- Added more PlayerMarkers for all waves
- Screen will fade in white instead of black if you earned "Epic Game"
- Fixed a few WatchPlayers entities that weren't in the right place
- Fixed ammo pack near spawn wasn't giving you napalm

업데이트: 2014년 10월 10일 @ 오전 11시 01분

- Added Big Reptiloid for spawning after 20 minutes reached
- Added napalm to ammo packs
- Added map loading picture (.bcg file)
- If you disable Giant Robot - "Helmet" Power-Up won't appear either
- Serious Jump power-up respawning time increased from 10 to 20
- Slightly moved Serious Bomb spawning place down
- Fixed Serious Speed power-ups spawning problems

업데이트: 2014년 10월 10일 @ 오전 7시 25분

- Added spawn of unused Flamer weapon
- Added more Serious Speed power-ups around the map
- Changed Power-Up HUD icon orientation
- Rebalanced enemy spawners a little bit
- Updated map thumbnail
- Death Barrier touch fields in walls now completely replaced with DoorControllers
- Game Over 5 song volume changed from 2.75 (default to all others) to 3.25
- Serious Damage power-up respawning time decreased from 20 to 12
- Quote 1 waiting to play time decreased from 5 to 3.25

업데이트: 2014년 10월 10일 @ 오전 4시 22분

- Fixed a bug that caused one of the Game Over triggers not getting triggered
- Increased Power-Up pickable radius
- Addressed an issue with Death Barriers in walls again
- Addressed an issue with somehow getting out of the map exploit