Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

An Epic Survival
Ergebnisse 1–10 von 47
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Update: 23. Apr. 2016 um 9:31

- Updated to work with the latest update (AP_2856)

Update: 31. März 2016 um 11:51

- Content updated

Update: 13. März 2016 um 6:57

- Updated map name

Update: 1. Nov. 2014 um 1:33

- Hid Giant Robot's MB polygon on top that shouldn't be visible

Update: 31. Okt. 2014 um 12:27

- Removed Helmet Power-Up due to unavailability to make monsters die when player is under Giant Robot's foot

Update: 31. Okt. 2014 um 12:20

- Replaced complex Giant Robot's foot killing system to an easier one, that also can kill enemies

Update: 10. Okt. 2014 um 12:03

- Added more PlayerMarkers for all waves
- Screen will fade in white instead of black if you earned "Epic Game"
- Fixed a few WatchPlayers entities that weren't in the right place
- Fixed ammo pack near spawn wasn't giving you napalm

Update: 10. Okt. 2014 um 11:01

- Added Big Reptiloid for spawning after 20 minutes reached
- Added napalm to ammo packs
- Added map loading picture (.bcg file)
- If you disable Giant Robot - "Helmet" Power-Up won't appear either
- Serious Jump power-up respawning time increased from 10 to 20
- Slightly moved Serious Bomb spawning place down
- Fixed Serious Speed power-ups spawning problems

Update: 10. Okt. 2014 um 7:25

- Added spawn of unused Flamer weapon
- Added more Serious Speed power-ups around the map
- Changed Power-Up HUD icon orientation
- Rebalanced enemy spawners a little bit
- Updated map thumbnail
- Death Barrier touch fields in walls now completely replaced with DoorControllers
- Game Over 5 song volume changed from 2.75 (default to all others) to 3.25
- Serious Damage power-up respawning time decreased from 20 to 12
- Quote 1 waiting to play time decreased from 5 to 3.25

Update: 10. Okt. 2014 um 4:22

- Fixed a bug that caused one of the Game Over triggers not getting triggered
- Increased Power-Up pickable radius
- Addressed an issue with Death Barriers in walls again
- Addressed an issue with somehow getting out of the map exploit