Arma 3
Saaret [WIP]
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Update: 26 Mar, 2023 @ 11:05pm

Version 0.6.4:

Config Changes
:1. Updated the picture map and also the UI map with the current map.
2. new keypoints added for the completed areas.

Heightmap Changes
:1. Added a port in the centre of the southern island for variety.
2. Shifted the hangar bay to the side for the third airport.
3. Increase the dock space for the port in the middle islands.
4. Added a trech system to the middle island.

uthern Island
:1. Added school, office area and hotel area. City is finished.
2. Added port on the Southern Island.
4. Split the race track due to port in the centre.
5. Rail track around the island.
6. Trees added to the island.
7. Race track details added at the grandstand area.
8. Added street lights and industrial lights to the city and port.

Update: 26 Dec, 2022 @ 6:03pm

Version 0.6.3:

Southern Island
:1. Added the third part of the city.
2. Added race track artifacts, the seating area and the pitstop area.

Update: 3 Nov, 2022 @ 7:54am

Version 0.6.2:

Southern Island:
1. Added second part of the only city on the island
2. Fixed race track paths and size as it was too small earlier.

Update: 5 Oct, 2022 @ 9:09pm

Version 0.6.1:

Southern Island:

1. Added hilttop resort, Corre Alter Corrn Conti
2. Added the firs part of the only city on the island.
3. 3 Race tracks are laid down with a common starting point. They differ in lengths, but the first leg and ending leg are the same.


Config:

1. Removed taxiways from the map as they appear off the island. The runways are still outlined.

Update: 24 Aug, 2022 @ 5:22pm

This update is only to add a server key to the mod so that it can play on multiplayer.

Update: 7 Jun, 2022 @ 7:54pm

Version 0.5.1.1
:
Man Made Airport:
1. Added one completed bridge and another under construction
2. Added miscellaneous lights around the island.
3. Added runways to the config, so that the autopilot can be used.

Update: 23 May, 2022 @ 8:55am

Verision 0.5.0.1

North Western Island
1. Added lights to the island.

Update: 11 Apr, 2022 @ 5:51am

Version 0.5:

Created a better satellite image and merged it with the light image to make features stand out.
changed the terrain lighting config values for the map to make the satellite map blend better with the clutter mask.

Updating mask and satellite image to reflect farms properly.

Heightmap fixed for the bridge on the north-western island.

Fixed the clutter height to make the grass taller than the shrub.
Reducing the clutter a bit as it is too tall for playing.

Ocean
1. Add windmills at sea on concrete platforms. [_Need to change the heightmap for this as well as find a suitable location for it.

North-Western Islands
1. Adding the Port on the sourthern edge.
2. Added farms on the northern edge.
3. Adding the office on the top of the mountain.
4. Either small trees and bush or large trees and bush. Bush scale should be set between 2 and 2.5, both inclusive.

Update: 22 Jan, 2022 @ 2:34pm

Version 0.4.3:

1. Remade the heightmap to suit a larger land bridge with more trees on it.
2. Added tress to the Northern and North-Eastern Islands.
3. Added dirt trails to the North-Eastern Island.
4. Added a wall around the training area on the North-Eastern Island.
5. Fixed the port on the eastern edge of the North-Eastern Island.

Update: 8 Jan, 2022 @ 7:31pm

Version 0.4.2

Causeways

1. Added two causeways each between the northern islands.
2. Fixed path finding for AI on the bridges.
3. Adding wrecks to the causeways.

Northern Island
1. Adding promenade to the coastine.
2. Adding lights to all roads.
3. Adding a few extra things on the northen shoreline to give some resemblance of occupation there, like a church and a few houses facing the sea.