Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Bug Correction for Trapped Units
Показані результати 1–10 із 11
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Оновлено: 18 верес. 2024 о 13:10
автор: Canute VII

Оновлено: 28 лип. 2024 о 12:57
автор: Canute VII

Оновлено: 13 лип. 2024 о 10:07
автор: Canute VII

Оновлено: 20 жовт. 2023 о 13:30

Оновлено: 20 жовт. 2023 о 12:35

v1.4 uploaded

- fix for the bug that made more than one new scout appear in the home city after the scout was routed

Оновлено: 7 жовт. 2023 о 13:49

v1.3 uploaded

- newly spawned scouts will now have the same number of recruits the old scout unit had when it routed
- newly spawned scouts will now start "routed"
- newly spawned scouts will now bear a proper name instead of being just called generic "scouts" (i.e. they'll be assingned the city as home city)

Оновлено: 22 квіт. 2023 о 12:47

v1.2 uploaded

- included a workaround for the case when a routed scout cannot leave his home city anymore but will rout again as soon as he tries to leave
- routed scouts will now be dissolved and a new scout brigade created

Оновлено: 2 груд. 2021 о 10:26

v1.1 uploaded - trapped units may now (a) be disbanded (b) rout or (c) change faction. Introduced specific event texts for ships.

Оновлено: 26 верес. 2021 о 9:35

v1.0 uploaded

Оновлено: 26 верес. 2021 о 9:31