Barotrauma

Barotrauma

Barotrauma 40K
Showing 31-40 of 163 entries
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Update: 20 Jun, 2024 @ 9:59am

-Patched for the game update. Should at least be able to switch packages and enable new game modes

Update: 6 May, 2024 @ 5:08am

-Store shake up
-Bug fixes
-Skitarii starting kit change
-Balancing change
-New mission variants
-QoL changes
-New feature for wrecks

Update: 27 Apr, 2024 @ 12:55pm

-Bug fixes
-Talent changes
-New missions
-Beacon changes
-Some map generation changes

Update: 24 Apr, 2024 @ 8:43am

-Adapted for usage with new update
-New item rarity system (W.I.P)
-New mantis
-Medical system changes
-More options available
-Transferred beacons from the update
-Admech and chaos outposts now have forced admech and chaos factions
-New capabilities for human ai

Also I have to say that this patch isn't that stable, so, there might be some unexpected bugs. There will be 2-nd part of that update later on this week

Update: 13 Apr, 2024 @ 2:20am

-Bug fixes
-Submarine changes
-Creature balancing

Update: 4 Apr, 2024 @ 7:38am

-Changes in medicine (again)
-New items
-Some QoL changes
-Some old code overhaul
-Energy/thermal weapons changes, slight balance overhaul in general
-Fixed several bugs
-New modules for abandoned forges
-New special ammo types
-New corpses for wrecks

Update: 19 Mar, 2024 @ 11:21am

-QoL changes
-Bug fixes
-New items
-New module
-Vanilla turrets comeback begins
-NPC items changes

Update: 20 Feb, 2024 @ 9:50pm

-Higher mission diversity
-New combat mission distribution system
-Outpost generation changes
-QoL changes
-Balance changes
-Bug fixes

Update: 7 Feb, 2024 @ 9:32pm

-Bug fixes
-Spawn list changes
-New upgrade
-New talents
-QoL changes
-New stuff for lobby character editing
-New level resource

Update: 31 Jan, 2024 @ 5:10am

-New items
-Bug fixes
-QoL changes
-New talents
-Spawn list changes