Barotrauma

Barotrauma

Barotrauma 40K
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Uppdatering: 20 jun, 2024 @ 9:59

-Patched for the game update. Should at least be able to switch packages and enable new game modes

Uppdatering: 6 maj, 2024 @ 5:08

-Store shake up
-Bug fixes
-Skitarii starting kit change
-Balancing change
-New mission variants
-QoL changes
-New feature for wrecks

Uppdatering: 27 apr, 2024 @ 12:55

-Bug fixes
-Talent changes
-New missions
-Beacon changes
-Some map generation changes

Uppdatering: 24 apr, 2024 @ 8:43

-Adapted for usage with new update
-New item rarity system (W.I.P)
-New mantis
-Medical system changes
-More options available
-Transferred beacons from the update
-Admech and chaos outposts now have forced admech and chaos factions
-New capabilities for human ai

Also I have to say that this patch isn't that stable, so, there might be some unexpected bugs. There will be 2-nd part of that update later on this week

Uppdatering: 13 apr, 2024 @ 2:20

-Bug fixes
-Submarine changes
-Creature balancing

Uppdatering: 4 apr, 2024 @ 7:38

-Changes in medicine (again)
-New items
-Some QoL changes
-Some old code overhaul
-Energy/thermal weapons changes, slight balance overhaul in general
-Fixed several bugs
-New modules for abandoned forges
-New special ammo types
-New corpses for wrecks

Uppdatering: 19 mar, 2024 @ 11:21

-QoL changes
-Bug fixes
-New items
-New module
-Vanilla turrets comeback begins
-NPC items changes

Uppdatering: 20 feb, 2024 @ 21:50

-Higher mission diversity
-New combat mission distribution system
-Outpost generation changes
-QoL changes
-Balance changes
-Bug fixes

Uppdatering: 7 feb, 2024 @ 21:32

-Bug fixes
-Spawn list changes
-New upgrade
-New talents
-QoL changes
-New stuff for lobby character editing
-New level resource

Uppdatering: 31 jan, 2024 @ 5:10

-New items
-Bug fixes
-QoL changes
-New talents
-Spawn list changes