RimWorld
[DN] Custom Mote Maker
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Aggiornamento: 21 lug, 10:35

4.2.1
  • fix: Loading the game with a moteset set that isn't loaded doesn't break the mod anymore

Aggiornamento: 20 lug, 6:12

4.2.0
  • feature: Implement Event for other mods to hook into, in order to make it possible to spawn Motes based on custom rules

    I'm cooking something

Aggiornamento: 20 lug, 5:13

4.1.1
  • fix: only Humanlike pawns will now get motes

Aggiornamento: 19 lug, 6:30

4.1.0
  • change: Defs are now defined for every texture instead of hot-swapping the textures when a different set is selected
  • change: A set of Motes is now defined by def files instead of by the folder it is in

Aggiornamento: 14 lug, 11:28

4.0.3
  • hotfix: selection option doesn't stay selected

    tysm @kyrambox for telling me, I'm a doofus

Aggiornamento: 14 lug, 4:01

4.0.2
  • revert to using the default folder when the last set folder can't be found

Aggiornamento: 14 lug, 3:52

4.0.1
  • fix unable to preview settings change during gameplay
  • remove debug log message

Aggiornamento: 12 giu, 9:35

4.0.0
  • Updated for 1.6

Aggiornamento: 29 apr, 2:42

3.0.3
  • Vehicles shouldn't produce motes anymore

Aggiornamento: 14 apr 2024, 3:18

Sorry for the rapid fire updates, I had an issue related to steam and thought I'm doing something wrong

  • Removed unnecessary log entries