RimWorld
Perspective: Buildings
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Actualización: 23 ABR 2023 a las 23:28

v1.1
- Just some code maintenance. Specifically, converted the code responsible for how the offsets are handled for beds to a transpiler to reduce the overhead by about half.

Much of this work is just in preparation for a big v2 overhaul of the mod. Stay tuned.

Actualización: 5 DIC 2022 a las 11:54

Code overhaul
Gave the mod's inners a thorough scrubbing end to end, updating all techniques to the latest practices picked up in the last year of modding experience. Reduction of processing overhead and memory use. Of note, the way the shadow offsetting works was a bit hacky before, now it's handled prim n' proper.

Actualización: 11 OCT 2022 a las 17:41

1.4 support

Actualización: 8 ENE 2022 a las 15:30

German translations added, contributed by Dimos

Actualización: 6 DIC 2021 a las 16:12

The gizmos are now cached to improve performance while a building is selected.

Actualización: 21 NOV 2021 a las 1:10

Drape, urn, vitals monitor, and emanator added to the 4-way offsets list.

Actualización: 18 NOV 2021 a las 20:41

Update
- Fixes bug in which shadows may not be cast when the building is offset. Thanks to Kayedon for noticing
- Adds a few more buildings with special graphics to the blacklist
- General code improvements and streamlining

Actualización: 30 OCT 2021 a las 2:53

- Refactored the code a bit and made some things easier to use, in preparation for the new wiki[github.com].

Actualización: 28 OCT 2021 a las 13:29

- Hotfix: Gizmos would sometimes fail to load

Actualización: 28 OCT 2021 a las 10:23

- Refactoring and minor performance improvements
- Fixes edge case indexing bug that could happen if future patches remove offsets