RimWorld
Perspective: Buildings
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Mis à jour le : 23 avr. 2023 à 23h28

v1.1
- Just some code maintenance. Specifically, converted the code responsible for how the offsets are handled for beds to a transpiler to reduce the overhead by about half.

Much of this work is just in preparation for a big v2 overhaul of the mod. Stay tuned.

Mis à jour le : 5 déc. 2022 à 11h54

Code overhaul
Gave the mod's inners a thorough scrubbing end to end, updating all techniques to the latest practices picked up in the last year of modding experience. Reduction of processing overhead and memory use. Of note, the way the shadow offsetting works was a bit hacky before, now it's handled prim n' proper.

Mis à jour le : 11 oct. 2022 à 17h41

1.4 support

Mis à jour le : 8 janv. 2022 à 15h30

German translations added, contributed by Dimos

Mis à jour le : 6 déc. 2021 à 16h12

The gizmos are now cached to improve performance while a building is selected.

Mis à jour le : 21 nov. 2021 à 1h10

Drape, urn, vitals monitor, and emanator added to the 4-way offsets list.

Mis à jour le : 18 nov. 2021 à 20h41

Update
- Fixes bug in which shadows may not be cast when the building is offset. Thanks to Kayedon for noticing
- Adds a few more buildings with special graphics to the blacklist
- General code improvements and streamlining

Mis à jour le : 30 oct. 2021 à 2h53

- Refactored the code a bit and made some things easier to use, in preparation for the new wiki[github.com].

Mis à jour le : 28 oct. 2021 à 13h29

- Hotfix: Gizmos would sometimes fail to load

Mis à jour le : 28 oct. 2021 à 10h23

- Refactoring and minor performance improvements
- Fixes edge case indexing bug that could happen if future patches remove offsets