Crusader Kings III

Crusader Kings III

Houses Traditions
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Update: 1 Nov @ 8:54pm

Updated to 1.18.* via diff merge & extremely limited testing
- Identified the issue that was causing the event not to show up. I dislike the direction they're going with less and less error tolerance.
- Base assignment of AI weights for the new Dynasty Legacies based on wiki information and the AI's chosen tradition. I did not try or play with any of the new legacies.
- Updated Marriage script triggers. Hopefully nothing breaks.
- Updated Cadet House founding to include the new Japan stuff. It's very involved so I hope I didn't break anything. Please let me know ASAP if something about the way Japanese government founding of cadet houses isn't working as intended.

I also noticed there's a lot of new operators like != and ?= and some changes in syntax in the vanilla files. I really don't have time to understand these changes and figure out whether or not any of my stuff needs to be updated to the new syntax. Please LMK if anything breaks and if you're a modder please LMK what I might need to pay attention to.

Update: 9 Oct @ 6:10pm

Updated to 1.17.* via diff merge.
- Only see marriage compatibility file was changed. Let me know if I missed anything or anything blows up.

Update: 15 May @ 4:19pm

Updated to 1.16.* via Diff Merge.

Also added some crude AI weighting for choosing the Nomad dynasty legacies for some traditions. I do not have time for a play through so the weighting is strictly based from reading the wiki.

Please let me know if there's any issues and provide any feedback if something is wrong or not as ideal with how Nomad AI pick their legacies.

Update: 13 Apr @ 12:36pm

Updated to 1.15.* via Diff Merge. Please let me know if there's any issues.

I didn't notice much changes to any vanilla files I used.

Update: 17 Nov, 2024 @ 1:45am

Updated to 1.14.* via Diff Merge. Please let me know if there's any issues. I won't have time for a proper play test.

Update: 1 Nov, 2024 @ 2:22pm

Added a series of House Head decisions (disinherit, denounce, etc.) that applies only to members of their own house. It never made sense only the Dynasty Head could do them.

Also added the ability to disinherit an heir that is out of diplomatic range; The fact they're far away and cut off is more the reason one might prefer an heir that they know is alive.

Update: 17 Oct, 2024 @ 6:42pm

Added 2 New Character Interactions:
- Abdicate House Head Status - Must be house head (Duh). You can target another landed house member. They must be of equal or higher rank to you. (Can't abdicate to a junior/weaker member.) This is done at a hefty fame penalty, but what it would likely allow you to do is to create a new Cadet House for yourself for those of you who want to try a differnet House Tradition.
- Partition into Cadet House - Must be Dynasty Head. You can target another house member and make them into a new Cadet House.

The AI will not initiate either of these interactions.

Update: 16 Oct, 2024 @ 1:56pm

Fixed an issue with missing triggers for Distinction tradition childhood events.

Update: 13 Oct, 2024 @ 2:20am

- Can now Establish House Traditions as an Estate Holder in administrative government.
- Can now Establish House Traditions if you are a Legitimist adventurer.
- Can now create Cadet Branches if you are a Legitimist adventurer.
- Valor & Peace traditions have now additional legitimacy gain/loss modifiers to fit their theme. Valor will passively lose some every month to reflect their need to earn glory through victory, which they earn at a bonus. Peace will passively earn every month but lose much faster for. (It is abstracted due to limitations in modding, but most Legitimacy changes are through war)
- Pride & Distinction traditions have Legend spread bonus.
- Vengeance house vendetta mechanic now uses the Grudge -> Rival -> Nemesis progression system.

Update: 25 Sep, 2024 @ 12:20pm

Updated to v1.13.* based on DiffMerge.
- I do not have time to personally playtest this right now, though I am interested in RtP. Please let me know if you experience any issues.
- Added several AGOTCK3 pre-determined House traditions.

Known (potential) Issues:
- The "Create Cadet Branch" decisions seems to have been overhauled for Clan and Administrative governments. I don't understand what's going on there so either it will behave the way it's intended by the Vanilla base game or it may not work. Please let me know if you experience issues.