Crusader Kings III

Crusader Kings III

Houses Traditions
Showing 11-20 of 51 entries
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Update: 6 May, 2024 @ 5:13pm

Fixed incorrect reference to Authority tradition for AI dynasty perk preferences.

Update: 2 Apr, 2024 @ 3:47pm

Cut down a lot more errors with cuomo860/ZGC's help.

Update: 28 Mar, 2024 @ 2:09am

Actually fixed Vigilance's missing monthly control gain due to obsolete syntax. The modding wiki isnt' up to date.

Update: 28 Mar, 2024 @ 1:42am

Made some changes based on suggestions from more experienced modders. I'm not sure these should address crashing, but 1.12.* Scythe update might just be more picky or less forgiving as suggested by Cuomo860
- Updated obsolete use of "event_background" to "reference". Admittedly I knew about this one but did not touch it because the mod continued to work and I didn't notice any missing event backgrounds.
- Updated dynasty perk scopes to root.house instead of house.
- Fixed some errors in 2 files that aren't actually being used.

Update: 27 Mar, 2024 @ 3:41am

Updated some modifiers on the backend.
- Vigilance's Control growth isn't working with either of the new modifier syntax available. This is unexpected even though they are county modifiers as I am using the exact same modifier as the Lifestyle Authority Tier 1 perk. It may not be moddable.
- Guile's scheme secrecy should be working now.

Update: 18 Mar, 2024 @ 5:37pm

Update: 17 Mar, 2024 @ 5:02pm

Updated Vigilance tradition to use the new modding modifier name for control growth.

Update: 17 Mar, 2024 @ 11:50am

Updated to v1.12.* based on DiffMerge.
- I do not have time to personally playtest this in the near future. Please let me know if you experience any issues.

Update: 10 Dec, 2023 @ 1:48pm

Fixed missing bracket issue causing marriage acceptance going wonky.

DiffMerge fail.

Update: 10 Dec, 2023 @ 1:44pm