Left 4 Dead 2
Base Defense
Mostrando 11-20 de 39 aportaciones
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Actualización: 23 AGO 2023 a las 15:24

==Map: Snipe==
+Fixed consumable shop
+Fixed base C not getting targeted
-Made base A harder to hold

Actualización: 23 AGO 2023 a las 14:14

-Added map: Snipe

Actualización: 22 AGO 2023 a las 13:45

Actualización: 22 AGO 2023 a las 11:22

Actualización: 22 AGO 2023 a las 11:09

Actualización: 22 AGO 2023 a las 10:55

-Increased gas required to unlock safehouse from 6 to 13
+Reduced maximum wave length from 200 to 149
-Tanks start spawning every three waves starting at wave length 149 (from 200)
=Replaced jockey and spitter spawns with other special infected since they did not work

Actualización: 22 AGO 2023 a las 9:44

Actualización: 22 AGO 2023 a las 8:46

Actualización: 22 AGO 2023 a las 8:35

=Fixed sector 2's events not working
-increased main zombie hoard scaling by 1
+Gas spawns every wave always
=Renamed map 1 to "Control"
=Added a win condition to the campaign version of the map

Actualización: 23 ABR 2022 a las 16:50

+DFib Shop
+Gas every wave after 30 minutes
+Magnum Shop
-Weakener is less effective
+Melee shop is now Katanas only