Left 4 Dead 2

Left 4 Dead 2

Base Defense
Visualizzazione di 11-20 elementi su 39
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Aggiornamento: 23 ago 2023, 15:24

==Map: Snipe==
+Fixed consumable shop
+Fixed base C not getting targeted
-Made base A harder to hold

Aggiornamento: 23 ago 2023, 14:14

-Added map: Snipe

Aggiornamento: 22 ago 2023, 13:45

Aggiornamento: 22 ago 2023, 11:22

Aggiornamento: 22 ago 2023, 11:09

Aggiornamento: 22 ago 2023, 10:55

-Increased gas required to unlock safehouse from 6 to 13
+Reduced maximum wave length from 200 to 149
-Tanks start spawning every three waves starting at wave length 149 (from 200)
=Replaced jockey and spitter spawns with other special infected since they did not work

Aggiornamento: 22 ago 2023, 9:44

Aggiornamento: 22 ago 2023, 8:46

Aggiornamento: 22 ago 2023, 8:35

=Fixed sector 2's events not working
-increased main zombie hoard scaling by 1
+Gas spawns every wave always
=Renamed map 1 to "Control"
=Added a win condition to the campaign version of the map

Aggiornamento: 23 apr 2022, 16:50

+DFib Shop
+Gas every wave after 30 minutes
+Magnum Shop
-Weakener is less effective
+Melee shop is now Katanas only