Garry's Mod
Mortar Synth SNPC
กำลังแสดง 1-10 จาก 16 รายการ
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อัปเดต: 13 มี.ค. 2024 @ 11: 09am

+ Fixed energy wave not working.

อัปเดต: 23 ธ.ค. 2023 @ 4: 32am

+ Cleaned up LUA debug print messages.

อัปเดต: 23 ธ.ค. 2023 @ 4: 28am

+ Fixed ProtectedCall LUA errors based on LUA API change in gmod beta.

อัปเดต: 18 ส.ค. 2023 @ 10: 04am

+ SMG Grenade Velocity is no longer added to SMG Grenade smokes and smokes will properly leave a trail.

อัปเดต: 18 ส.ค. 2023 @ 9: 47am

+ Added cvar sk_mortarsynth_smg_grenade_time. Set this variable to 0 to always have your mortarsynth launch SMG Grenades.

อัปเดต: 3 เม.ย. 2022 @ 9: 18am

+ Optimization update (replaced GetSaveTable with GetInternalVariable).
+ Fixed a bug about unstuck fix
+ Changed m_iClass field from CLASS_SCANNER to CLASS_COMBINE, allows mortarsynths to target zombies.

อัปเดต: 1 เม.ย. 2022 @ 9: 08am

+ Fixed mortarsynth getting stuck inside each other often, they will now ignore that they are stuck.

อัปเดต: 31 ส.ค. 2021 @ 9: 11am

+ Added new cvars: sk_mortarsynth_smg_grenade_speed, sk_mortarsynth_grenade_enabled, sk_mortarsynth_smg_grenade_enabled and sk_mortarsynth_always_energy.
+ Increased normal grenades' weight to 10 to decrease mid-air friction and allow long range shots.
+ Fixed Mortarsynth often attempting to initiate a secondary range attack even when the cooldown isn't over yet, causing a stuttering movement.

อัปเดต: 24 ส.ค. 2021 @ 12: 03pm

+ Added banking angle: Mortarsynth will lean sideways if it is moving sideways.

อัปเดต: 11 ส.ค. 2021 @ 9: 56am

+ Updated Mortarsynth gibbing effects.