Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: 5 Aug, 2022 @ 9:11am

Checksum 3146

Brazil, Ireland, Mexico, and New Zealand have had fathers added to tell them what to do
The S35 and B1 Chassis for France start the game researched. There is now an additional Light Tank Tech for 1942 which lets you upgrade the armor on the H41/R42 and grants armored turret 3
German JU 86 and Do 17 now have the correct level of max upgrades on game start instead of having 10 or 5 levels like Vanilla
Venture Capitalist Buffed from 2.5% construction speed to 5% construction speed
Venture Capitalist now grants 5% Resource Gain Efficiency
Amerika Bomber Range reduced to 2km

Update: 31 Jul, 2022 @ 10:17am

River Penalties for Tanks:

Heavy Assult Gun Attack and Movement increased from -35 to -40%
Heavy Tank Attack and Movement increased from -35 to -40%
Heavy Self Propelled Artillery Attack and Movement increased from -35 to -40%
Light Tank Destroyer Attack and Movement increased from -10% to -15%
Heavy Tank Destroyer Attack and Movement increased from -30 to -40%

Other:
-You can now have 4 rows of Military Factories in order to better illustrate that you can have up to 200 per line
-Australian Air and Radar focuses will now only work in states you still control

Special Forces Changes:
-Marines
-Added 5% defense in marshes and jungles
-Added 15% attack in jungle
-Added 5% movement in jungles
-River Attack nerfed from 25% to 15%
-Mountanieers Mountain Attack increased from 10% to 30%
-Paratroopers
-Added 20% defense in Urban
-Added 30% defense in Metropolis
-Added 10% defense in towns
-Added 5% defense in forests and hills
-Added 10% defense in mountains, jungles, and marshes
-Pack Artillery
-Added 5% attack in Forests, Hills, and jungles
-Added 10% attack in Marshes and Mountains

Tanks:
-Soviet BT5 IC recuded from 14 to 10
-Soviet BT7 IC recuded from 16 to 12
-Soviet T50 IC recuded from 20 to 12
-Soviet T70 IC recuded from 22 to 14

Supply Changes:
-Supply hub added to the nothern most provence in Crimea
-Supply hub added to Gabes in Tunisia
-Supply hub added to sirte in Libya
-Added level 1 railways across Tunisia and Libya

16 Mountains changes to hills in Morocco in Algeria
Casablanca changed into Town
Oran Changed into Town

Assault Pioneers nerfed. Only have 15% more river attack then regular pioneers

Update: 22 Jul, 2022 @ 11:23pm

Checksum: 17b2

-Finland decisions to capture soviet tanks removed due to never working right
-Winter War decisions cancel if the war ends
-Romania denying Bessarabia has been given a winter-war-like tune-up to use decisions now.
-note that if Romania denies Bessarabia they won't get their focus for Eastern refugees
-King Rama portrait fixed
-Aloha Bar
-Torpedo hit profile increased from 130 to 150 (nerf)
- Ship Medium Battery 1 heavy attack 12 -> 10
- Ship Medium Battery 1 heavy piercing 18 -> 14
- Ship Medium Battery 2 heavy attack 16 -> 12
- Ship Medium Battery 2 heavy piercing 18 -> 16
- Ship Medium Battery 3 heavy attack 20 -> 16
- Ship Medium Battery 3 heavy piercing 24 -> 20
- Ship Medium Battery 4 heavy attack 22 -> 20
- Ship Medium Battery 4 heavy piercing 24 -> 20
- Ship Medium Battery 4 conversion cost increased from 550 to 1300
- Italy can't bypass the end of the ETH war by making IEA
- Bearer of Artillery won't get randomly assigned anymore
- New Event announcing non historical AI
- Mongolian Spelling Error fixed
- Tank medium hv cannon 3 correctly states its tier
- Medium Squeezebore Cannon 1 correctly states its tier

Numerous Tank Terrain modifier changes, TLDR River crossing penalties cut in half, Tanks take minor defense and movement penalties in rough terrain (full list in morning)

River Highlights:
Light Tank attack and movement -25% -> -15%
Medium Tank attack and movement -40% -> -20%
Heavy Tank attack and movement -60% -> -35%
Light AG attack and movement -35% -> -15%
Medium AG attack and movement -45% -> -20%
Heavy AG attack and movement -60% -> -35%
Heavy SPA attack and movement -50% -> -35%

Mountain Highlights:
Heavy Tank defense 0% -> -20%
Heavy Tank movement 0% -> -30%
Light Tank movement 0% -> -10%


New Support Equipment - Assault Engineers

-Pontoon Bridge research now grants access to Assault Engineers instead of 15% river attack for 10 support and infantry equipment per battalion
-Engineer 2 river attack increased from 10% to 15%
-Engineer 3 fort defense decreased from 15% to 10%
-Engineer 3 5% river attack and 10% movement removed for regular Engineers
-Engineer 3 tech grants assault engineers 15% defense bonus on forts, and the same 2 entrenchment as regular engineers
-Assault Engineer Tech (1942 offshoot) now grants 10% attack and defense in urban tiles, and 20% attack and 10% defense in Metropolis tiles to Assault Engineers
-Assault Engineer Tech (1942 offshoot) no longer grants 5% attack and defense in urban and Metropolis tiles to regular Engineers
-Engineer 4 tech urban attack and defense decreased from 15% to 10% and Metropolis attack from 25% to 20% for regular engineers
-Engineer 4 tech attack decreased from 10% to 5% and defense decreased from 15% to 10% in town tiles for regular engineers
-Engineer 3 tech grants assault engineers 10% attack and defense bonus on urban and metropolis tiles, 10% attack and 15% defense in town tiles, and the same 2 entrenchment as regular engineers

Terrain traits for engineers tweaked to accommodate the new Assault Engineers:
-Forest Attack 5% -> 0
-Forest Defense 10% -> 5%
-Jungle Attack 5% -> 0
-Marsh Attack 5% -> 0
-Marsh Defense 15% -> 10%
-Marsh Movement 20% -> 10%
-Fort Attack 20% -> 10%
-River Attack 30% -> 0
-River Movement 35% -> 25%
-Amphibious Attack 25% -> 15%
-Urban Attack 10% -> 5%
-Urban Defense 15% -> 10%
-Metropolis Attack 20% -> 15%
-Metropolis Defense 25% -> 20%
-Town Defense 10% -> 5%


Terrain Traits for Assault Engineers:
forest attack = 0.05
forest defence = 0.15
forest movement = 0.05
hills defence = 0.1
jungle attack = 0.05
jungle defence = 0.15
marsh attack = 0.05
marsh defence = 0.15
marsh movement = 0.2
fort attack = 0.2
river attack = 0.3
river defence = 0.15
river movement = 0.35
amphibious attack = 0.25
urban attack = 0.1
urban defence = 0.15
dense_urban attack = 0.2
dense_urban defence = 0.25
town attack = 0.05
town defence = 0.1

Assault Engineers require 100 more manpower than a regular engineer (400)
Assault Engineers require 15 more infantry equipment than a regular engineer (25)
Assault Engineers require 10 more support equipment than a regular engineer (40)
Assault Engineers require 5 more squad equipment than a regular engineer (10)

Image of difference between maxed out assault pioneers vs regular engineers: https://i.imgur.com/HBqjutH.png

Update: 7 Jul, 2022 @ 11:42pm

(better patchnotes when I wake up)

-All fleets should now spawn in the same port on game start
-All Air wings should now spawn in the same airport on game start (Exception: Italian planes in Ethiopia, and Japanese naval planes)
-Spirit of the Academy Academies now check if it will work before you spend CP
-Spirit of the Academies given tool-tips
-Canada Race for Rubber removed
-Infantry Factories have 5% less output per tech
-Scout Plane Intel gain increased
-NZL 2znef no longer allows Volunteers
-Paradropping now requires 75% air superiority instead of 90%
-Amphibious tanks supply usage increased
-Bugfix for German 'Warm Weather Army' that prevented them from ever getting winter acclimatization even after the buff is gone
-Field Marshall 'Organization Leader' trait now grants 5% reinforce rate instead of division org
-We are no longer morbing
-Japan Leader Portraits Removed
-Medium Canons renamed so Medium Canon 1 is the first medium Canon again

Update: 30 Jun, 2022 @ 12:26am

Checksum a055

-Focus for Spain to Reclaim North Africa now checks to make sure Vichy controls the state instead of owning it
-A few files identical to Vanilla removed
-Some updates to Texticons
-Added 1 steel to Oltenia to fix a bug with Resource Rights

Tank Changes:
- Soviet 'Tank Development Program' focus now grants a 75% bonus instead of a 50%, as well as a 75% bonus for the T70
- Soviet 'Continue the KV Series' Focus now grants 2 50% bonuses to heavy tanks instead of 1
- Soviet 'Continue the KV Series' Focus now grants 2 75% bonuses to heavy Artillery
- Soviet 'Develop the T34' Focus now grants 2 50% bonuses to medium tanks instead of 1
- Tankograd now available at 30% surrender progress (24% if you don't core land) and gives 40% conversion speed
- Cannot put 2 howitzers on Soviet t-35 and cannot put tier 3 weapons on it (needs turret for tier 2)
- Soviet T28 IC 24 -> 22
- Soviet T34 IC 26 -> 24
- Soviet T35 Breakthrough 55 -> 50
- Soviet T-100 moved from 1940 to 1939
- KV1 moved to 41 tech, chassis stats changed to compensate
- Soviet KV1 moved from 1939 to 1941
- Soviet KV1 Speed increased from 5 to 5.5
- Soviet KV1 IC increased from 34 to 35
- Soviet KV1 Armor increased from 75 to 85
- Soviet KV1 Breakthrough increased from 65 to 70
- Upgrade for KV1 is no longer researched
- Soviet SLoped Armor moved from KV1 to IS
- Generic Heavy Tank can't use 2 howitzers
- Hungarian 42M Toldi II Research Cost increased from 1 to 2.5, but remains a 41 tech
- Hungarian Medium 2 now a 43 instead of 44 tech
- Generic Light tanks don't get extra module early
- American Medium Tank Turrets moved from the M2 to the M4, with the M3 now getting a light Turret 2 unlock
- American M2 and M3 Medium tanks now use light instead of medium turrets
- American M2 Medium Tank IC 16 -> 14
- American M2 Medium Tank Reliability 80 -> 75
- American M3 Medium Tank Armor 45 -> 50
- American M3 Medium Tank Reliability 75 -> 80
- New Italian P43 Heavy Tank
- Multi Turret Tanks now no longer get access to Tier 3 weapons by default (German Neub, American M3 Medium, French B1, French 2C)


Italian Army Branch Changes, Each Branch should specialize a doctrine:
Right
-'New Army' Division Org +2.5%
-'New Army' Experienced Soldier Losses -10%
-'New Army' Division Experience Gain -10%
-'New Army' no longer removed the Old Guard
-'Restaff the High Command' Company Power Gain Miltiplier -40% -> -33%
-'Restaff the High Command' experince gain increased to 15% from -5%
-'Restaff the High Command' planning speed increased to 10% from -5%
-'Innovative Theories' bonus to non-mobile warfare set to 25%
-'Innovative Theories' bonus to mobile warfare set to -5%
- No longer need to be in the Axis for 'Learn from the Wehrmacht', but no longer grants tank radio bonus
- German Tank focus removed
Left
-'Support the Old Guard' bonus to non-mobile warfare decreased from 30% to 25%
-'Support the Old Guard' debuff to mobile warfare decreased from -20% to -15%
- Focuses after Trench warfare shifted slightly
- Trench Warfare now frants to generic land doctrine instead of Grand Battleplan
- Assult Tactics now grants a 25% bonus for Grand Battleplan instead of for all doctrine
- Assult Tactics now grants a 25% bonus for Superior Firepower instead of for all doctrine
- Movile Bunkers Focus removed
Middle
-'Riforma Gentile' bonus to non-superior firepower increased from 15% to 25%
-'Riforma Gentile' debuff to non-superior firepower increased 10% to 25%
-'Comando Supremo' debuff to superior firepower increased from -5% to -25%
Middle/Right
- Calvary Modernization Tech Bonus for 1 mech instead of 1 light armor, 2 mech
- New Armor Developments grants 2 armor bonuses instead of 1
- Bersaglieri now grants 1 .5 bonus for mech instead of 2 for motorized and a 40% mobile warfare cost reduction

Naval Changes:
- Screening Bonus Naval Hit Chance = 0.4 -> .2
- Screening Bonus Naval Visibility 0 -> -10%
- Ship Radar 2 Detection 2 -> 4
- Ship Radar 3 Detection 6 -> 9
- Ship Sonar 2 Sub Detection 7 -> 8
- UK WATU spirit navy_submarine_detection_factor .25 -> .1
- UK WATU spirit convoy_escort_efficiency .25 -> .2
- Japan has a new Focus granting an ASW spirit which yields 10% Sub Detection Factor and 20% Convoy Escort Effeciency
- Strat bomber air attack and defense also went down.
1 defense from 32 to 28
2 defense from 42 to 34
3 defense from 52 to 40
4 defense from 62 to 46
1 air attack from 40 to 32
2 air attack from 50 to 38
3 air attack from 60 to 44
4 air attack from 70 to 50

Naval Defines:
- BEST_CAPITALS_TO_SCREENS_RATIO = 0.25 from .50 (capitals / screens ratio used for creating FEX groups in naval combat)
- BASE_GUN_COOLDOWNS TORPEDOS 5 -> 4 (number of hours for a gun to be ready after shooting)
- SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS 2 -> 4 (this screen ratio to num capital/carriers is needed for full screening beyond screen line)
- SCREENING_EFFICIENCY_PENALTY_ON_MINIMUM_POSITIONING .5 -> 0.33 (screening efficiency (screen to capital ratio) at 0% positioning)
- GUN_HIT_PROFILES TORPEDOS 160 -> 130 (hit profiles for guns if target ih profile is lower the gun will have lower accuracy)
- GUN_HIT_PROFILES SMALL_GUNS 60 -> 55 (hit profiles for guns if target ih profile is lower the gun will have lower accuracy)
- COMBAT_TORPEDO_CRITICAL_CHANCE .2 -> 0.33 (chance for critical hit from torpedo.)
- COMBAT_TORPEDO_CRITICAL_DAMAGE_MULT 2 -> 6.0 (multiplier to damage when got critical hit from torpedo. (Critical hits are devastating as usually torpedo_attack are pretty high base values))
- NNavy.SUPPLY_NEED_FACTOR = 4 -> 0.01 (multiplies supply usage)
- SUBMARINE_HIDE_TIMEOUT 30 -> 24 (Amount of in-game-hours that takes the submarine (with position unrevealed) to hide.)
- SUBMARINE_REVEALED_TIMEOUT 24 -> 16 (Amount of in-game-hours that makes the submarine visible if it is on the defender side.)

Update: 17 Jun, 2022 @ 9:53am

Checksum: 01c6

-When Japan does strike the west focus, they get wargoal on Canada instead of declaring
-Improved Naval shell piercing techs changed to 1940
-When annexing the Czechs you will now get working 38t's instead of empty Chassis
-T-28 can only use light guns as main armament
-UK given a starting design of Matilda 1 (It's not a good tank)
-Air Range Changes:
Interwar Fighter 450 ->550
Fighter 1 550->700
Fighter 2 720 ->900
Fighter 3 900 -> 1100
Fighter 4 1300 ->1400
CV Fighter 1 520 -> 560
CV Fighter 2 690 -> 800
CV Fighter 3 850 -> 960
CAS 1 600 -> 700
CAS 2 800 -> 900
CAS 3 900 -> 1100
CAS 4 1300 -> 1400

Update: 12 Jun, 2022 @ 10:44am

checksum 0880

-Soviets can Morb Economy now
-Himmler/Bormann issue fixed where selecting one would lock you out of the other
-Strike the West declares on CAN/SAF/MAL/INS (Canada will get reverted next patch to a wargoal)

Air Changes:
-Fighter 2s range will no longer reach central Germany to prevent escorted strat bombing in 1939.
-Italy will require the Mediterranean islands to effectively contest the RAF in Africa.
-Heavy fighters had their range set to be slightly higher now relative to the fighters.
-Strat bombers should be interceptable now, heavy fighters are also more effective against them.

-Strat Bomber 1 Air Defense 35 -> 32
-Strat Bomber 2 Air Defense 45 -> 42
-Strat Bomber 3 Air Defense 55 -> 52
-Strat Bomber 4 Air Defense 65 -> 62
-Heavy Fighter 1 Range 1300 -> 1200
-Heavy Fighter 2 Range 1700 -> 1500
-Heavy Fighter 3 Range 2000 -> 1800
-Heavy Fighter 4 Range 2500 -> 2300
-Interwar Fighter Range 570 -> 450
-Fighter 1 Range 700 -> 550
-Fighter 2 Range 1000 -> 720
-Fighter 3 Range 1200 -> 900
-Fighter 4 Range 1500 -> 1300
-Jet Fighter 1 Range 1800 -> 1200
-Jet Fighter 2 Range 2500 -> 1500
-Carrier 1 Range 456 -> 450
-Carrier 2 Range 560 -> 520
-Carrier 3 Range 800 -> 690
-CAS 1 Range 700 -> 600
-CAS 2 Range 1000 -> 800
-CAS 3 Range 1200 -> 900
-CAS 4 Range 1500 -> 1300
-Jet CAS Range 2000 -> 1300

Rocket Changes:
-Advanced Rocket Engines moved from 1945 to 1946 tech
-Added 32/50/80 air defense to strategic rockets.

Update: 10 Jun, 2022 @ 11:51pm

checksum 19b2
- SAF will no longer take control of colonies captured by the Axis
- Infrastructure can now be strat-bombed again
- MIN_NAVAL_EQUIPMENT_CONVERSION_IC_COST_FACTOR .05 -> .20
- MIN_LAND_EQUIPMENT_CONVERSION_IC_COST_FACTOR .05 -> .20
- Matching Vanilla, tank turrets and guns now have a small dismantle cost of 0.5 or 1 IC each
- Finnish focus granting 400 German Light tanks now use the correct NSB tanks
- Japan starts with Logistics Companies researched
- Fix to the Japanese Soviet Border war to prevent Japan from always losing 10% war support and 100 political power
- Added US States for Delaware, Massachusetts, Connecticut, Rhode Island, Vermont, New Hampshire

Update: 6 Jun, 2022 @ 10:08am

Checksum 941d

- Jet CAS Air Attack 30 -> 25
- Jet CAS Air Defense 30 -> 25
- Jet CAS Air Ground Attack 40 -> 35
- Jet CAS Naval Strike Attack 30 -> 15
- Jet CAS Naval Strike Targeting 20 -> 10
- Some Advisor Portraits Fixed
- AI Germany won't Barb if France is alive
- Demobilization Decision when you have between 50% and 55% war support fixed
- Japanese Air and Bomber Innovations use Air XP instead of Army XP
- Belgian Congo will no longer flip to Belgium whenever any country capitulates

Update: 2 Jun, 2022 @ 10:03pm

Checksum d5b1

-Convoy Priority changed so imports go before lend lease
-India can change manpower laws even when not a dominion
-French and Soviet Metal Propaganda now gives the correct metals
-French Metals now in French Canada (which is cored) instead of French Guyana
-Vichy France Metals Propaganda now will spawn in mainland France instead of in French Guyana
-Italian Steel Focuses should no longer go to the same state, causing the 4th one to get destroyed
-Ireland can now be annexed after France has capitulated, gaining their troops and 60% compliance
-Peace Conferences should now trigger if a player has capitulated
-Boost gained through winning the US Elections by large margins displayed
-States with 12 or more Electoral Votes should now have a 99% chance of staying in their Political Party
-A number of Text Localizations cleaned up
-USA and SOV have been given AI's that should make them act more realistic
-Chinese AI should not be quite at good at beating AI Japan
-AI Japan won't go to war with the allies while at war with China
-If both Manchukuo and Japan are AI, they won't get the Marco Polo Bridge debuff
-AI Brazil and USA will try to join the allies on their own now