Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: 8 Sep, 2022 @ 11:45pm

Patch Notes (checksum 0fe3):
-The amount of strongholds the Allies need to hold to not have any debuff has been doubled, spreading out the places Japan needs to attack. The value of each location though has been halved to compensate.
-There are also 3 locations that start in ECAPS hands that the allies can also take in order to lower the debuff in place of retaking an island. Those are Bangkok, Taiwan, and Nanjing
-Terrain added to Iwo Jima, Saipan, and Guam so they are not all the same terrain the entire state
-Fixed a bug where Siam couldn't access tank sharing
-Danish General Spirit can no longer be rolled.

Update: 7 Sep, 2022 @ 8:35am

checksum 4ad9

Hotifx

The following were supposed to be in the prior patch but were not and have been added:
- Heavy Cruiser Guns no longer grant a 40% bonus to ship HP
- Cruisers are now required to use Armor

Update: 7 Sep, 2022 @ 12:01am

Checksum ebb0

[Naval Changes]
AA Batteries:
- Ship AA Battery 1 Air Attack increased from 2 -> 3
- Ship AA Battery 2 Air Attack increased from 3 -> 4.5
- Ship AA Battery 3 Air Attack increased from 4 -> 6
- Ship AA Battery 4 Air Attack increased from 6 -> 9
Engine Changes:
- Cruiser Engine 3 Speed increased from 7 to 8
- Cruiser Engine 4 Speed increased from 7 to 9
- Cruiser Engine 4 IC decreased from 670 to 640
Armor Changes:
- Battleship Armor 1 Speed Debuff decreased from 20% -> 10%
- Battleship Armor 1 Strength Buff increased from 5% -> 10%
- Battleship Armor 1 Steel Cost increased from 10 -> 15
- Battleship Armor 2 Speed Debuff decreased from 20% -> 15%
- Battleship Armor 2 Strength Buff increased from 10% -> 15%
- Battleship Armor 2 Steel Cost increased from 10 -> 20
- Battleship Armor 3 Strength Buff increased from 15% -> 20%
- Battleship Armor 3 Steel Cost increased from 20 -> 25
- Fast Battleship Armor 2 Speed Debuff decreased from 10% -> 5%
- Fast Battleship Armor 2 Strength Buff decreased from 10% -> 7.5%
- Fast Battleship Armor 3 Strength Buff decreased from 15% -> 12.5%
- Fast Battleship Armor 3 Steel Cost increased from 10 -> 15
- Battlecruiser 1 Armor Steel Cost increased from 0 -> 8
- Battlecruiser 1 Armor Speed Debuff increased from 10% -> 15%
- Battlecruiser 2 Armor Steel Cost increased from 10 -> 13
Cruiser Changes:
- All Cruiser Armor now grants 5 Visibility
- Cruiser Armor 1 Strength Buff increased from 0% -> 5%
- Cruiser Armor 1 Steel Cost increased from 0 -> 5
- Cruiser Armor 1 IC Cost decreased from 400 -> 300
- Cruiser Armor 2 Strength Buff increased from 5% -> 10%
- Cruiser Armor 3 Strength Buff increased from 10% -> 15%
- Cruiser Armor 3 IC Cost increased from 800 -> 900
- Cruiser Armor 3 Steel Cost increased from 10 -> 15
- Cruiser Armor 4 Strength Buff increased from 15% -> 20%
Other:
- Battleship Range increased by 500 from 3000, 3500, 4000 to 3500, 4000, 4500

[Pacific]
-The following Islands are now multiple tiles:
Iwo Jima
Saipan
Guam
Wake Island
Midway
-Many Pacific Islands now have their own Air and Sea Zone
-New spirit on allied nations called "The State of the Pacific" which will grant them a factory output debuff and attack and defense bonus against the EU Axis debuff if Japan takes too many important locations. This will help incentive the allies to fight in the Pacific.
-FLOATING_HARBOR_INITIAL_SUPPLY_FLOW increased from 2.6 to 3.0
-FLOATING_HARBOR_STARTING_PENALTY_PER_PROVINCE decreased from 0.8 to 0.6
-FLOATING_HARBOR_ADDED_PENALTY_PER_PROVINCE decreased from 0.8 to 0.6
-New Zeeland Coastal Defense Focus now grants an additional naval fort on each port
-Australian Naval Auxiliary Control Naval fort Production speed increased from 50% to 75%
-USA "Man the Guns" Propaganda dockyard output increased from 10% to 15%
-Australia, New Zeeland, and India all had their buff to core defense increased by 10% for the highest level from 20% to 30%, and 5% at losing 1 location from 15% to 20%. Losing 2 locations brings them back to 10 and 5% core defense respectively.
-USA Revenue Act of 1942 Focus consumer goods increased from -5% to -10%
-USA Wartime Industry Civ to Mil conversion Increased 30% -> 40%
-USA Wartime Industry Production Efficiency Max Increased 5% -> 15%
-USA Wartime Industry Dockyard Build Speed Increased 25% -> 30%
-USA Spirit for losing 3 islands to Japan now grants -5% factory output and 10% debuff against Germany, up from 7.5% debuff
-USA Spirit for losing 4 islands to Japan now grants -10% factory output and 15% debuff against Germany, up from 10% debuff

[Other]
-AIR_SUPPLY_CONVERSION_SCALE decreased from .1 to .07 (should nerf the amount of supply supply planes give)
-Supply missions now cost 1.2 instead of 1 fuel
-Supply Missions now cost .25 Command Power per plane instead of .20
-Deep Battle loses 24 hours of supply grace across 2 doctrines, and 12 from the Supply Spirit the doctrine gives. This will put max supply grace at 1 week.
-Grand Battle Plan 'Tip of the Spear' Spirit Special Forces Supply Grace decreased from 240 hours to 168 hours(down to 1 week)

Update: 1 Sep, 2022 @ 9:41am

Hotfix for Free France Focus Tree where some focuses couldn't be completed after capitulating

Also in this patch:
Siam and Yugo now benefit from German Tank Sharing
Free France no longer has the option to choose to be Vichy after capitulating to prevent miss clicks

Update: 31 Aug, 2022 @ 9:32am

checksum: c942

Hotifx to revert "USA bug where they were allowed to ask for military access and docking rights while they still had the 'Not Our War' spirit fixed"

Will remain as is for now until later Pacific changes make it so USA doesn't need to be in India Day 1 in order to prevent it from falling

Update: 31 Aug, 2022 @ 12:11am

[Soviet Changes]
Focus Tree:
- Tractor Factories Focus total civs per state 8 -> 6
- Expand The Tractor Plants Focus total civs per state 12 -> 9
- Urbanization of Society Focus total civs per state 12 -> 9
- Establish the Tolkachi Spirit Production Efficiency Retention and Growth 10% -> 5%
- Secure the new Conquests Focus now once again gives 80% compliance instead of cores
- Order 270 now grants a bonus 5% division recovery rate
- Germans are coming grants an additional 5% mil build speed
- Removed Mines Focus
Army Left Side:
- Tank Development Program Focus research bonus for Armor 75% -> 50%
- Improve Infantry Tactics Focus no longer grants 1(tooltip claims 5 but it was wrong) Entrenchment
Army Right Side:
- Soviet 'New Ideas' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Follow the Germans' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Study Spain' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Mass Mechanization' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Stalin's Sledgehammer' now grants 2 doctrine cost reductions instead of 1
- Soviet 'Study Blitzkrieg' now grants 100 xp instead of 50
- Soviet 'Hold Wargames' now grants 100 xp instead of 50
- Soviet 'New Officer Corp' now grants an additional level to defense and logistics
Other Soviet:
- Soviet T100 Tank IC increased from 34 to 38
- Operation Barbarossa buff now lasts 150 days instead of 120, but will instantly be removed if the Soviets do Order 270, Defend Stalingrad, or Defend Moscow
- Soviet T34 research now grants access to medium turrets so Mongolia doesn't have to research heavy tanks to make medium tanks
- Added an event pop up to let soviets know they can evacuate industry and when 'Invaders Must Die' first becomes available
- Soviet Propaganda has been given icons in order to help better tell at a glance what affects they might have https://i.imgur.com/kEribCE.png

[Spanish Civil War]
- Republican Spain now will start with divisions along the frontline instead of stacked behind in large clumps, though garrisons in the cities still exist
- To compensate for the lack of land that can be taken quickly and therefore a larger frontline, Nationalist Spain has been given 7 additional militia, which means Nationalist and Republican Spain will have the same total number of divisions
- The 7 divisions are in Burgos, Valladolid, and Badajoz
- A level 2 airfield has also been added to Burgos to allow for more room to field Air Volunteers or Lend Lease fighters
https://i.imgur.com/Vudy7zA.jpg

[USA]
- USA Begin Rearmament, Selective Training Act, Two Ocean Navy, and Lend Lease Act now have tooltips to explain the threshold of Congressional supported needed, and when they change
- USA Lend Lease Act Bugs fixed for requirements, where it was requiring too many representatives to use. New Rules: "If War Support is under 40, a high level of support is needed. Over 40 requires medium congressional support, over 60 requires low congressional support. Being at War will mean no congressional support needed."
- USA bug where they were allowed to ask for military access and docking rights while they still had the 'Not Our War' spirit fixed
- USA "Join the Allies" decisions will automatically add them to the allies

[Spawn ins]
- Soviet Union Spawn Ins for Leningrad, Stalingrad, and Moscow now will be spread out throughout the soviet controlled portions of the state rather than just in the city center itself
- Starting XP for those divisions set to .2, which means no buffs or debuffs. This is down from the .5 for Leningrad and Moscow (20% bonus) but up from the 0 from Stalingrad. (-20% bonus)
https://i.imgur.com/DnZpkz8.jpg
- UK Home Guard will now spawn in the 40 divisions across the country and not all in London. Its also based on the amount of states taken, so if the Axis take a state the UK wont get the spawn ins from that state. It's 2 per state and the remaining 8 spread between the high pop areas.
- UK can only get the French spawn ins if they control Southern England, and they will only spawn in Southern England
https://i.imgur.com/CUEr4GG.jpg

[France]
- French Army Tree reshuffled to make a meaningfull choice between offense and Defense, where what you pick pre-cap will affect your post-cap choices
- French Aircraft Industry focus merged into the 'Form the State Arsenals' focus. Two 42 day focuses merged to being one 70 day focus, and the decisions were all merged together but at a higher cost
- French Navy tree reduced but is now 42 days each instead of 70
- New Army Branch in the Free France Focus Tree, where your decision pre cap determines if you can go for Special Forces / motorized-mech or motorized-mech/Tanks
- New Naval Branch in the Free France Focus Tree, taking focuses out of base France and adding them here
- New Air Branch in the Free France Focus Tree, taking focuses that were part of the 'aggressive' branch in Republic of France and adding them here
- New Espionage Branch in the Free France Focus Tree, hopefully to encourage more French Players to invest into the French Resistance in France
- Starting French Tank Chassis other than the B1 can no longer use radios
- Expectations overall is a slightly weaker Republican France, and a signifigantly stronger Free France
https://i.imgur.com/yq0nqyM.jpg

[Other]
- Medium Assault Gun Fort Attack 75 -> 70
- Medium Assault Gun Metropolis Attack 60 -> 65
- Heavy Assault Gun Fort Attack 100 -> 90
- Heavy Assault Gun Metropolis Attack 100 -> 95
- Medium SPG Amphibious Debuff 100 -> 80
- Heavy SPG Amphibious Debuff 500 -> 160
- Heavy SPG Urban Buff 160 -> 75
- Heavy SPG Metropolis Buff 200 -> 100
- Heavy SPG Town Buff 100 -> 50
- Heavy SPG Fort Buff 360 -> 180
- Hungarian 38m Breakthrough reduced from 30 -> 25
- Hungarian 44m IC cost reduced from 36 -> 33
- Italian decision to join the war Debuff for not doing so decreased from 25% to 20%
- AST and SAF get support equipment production during game start
- France now gets support equipment, Horse Equipment, Squad Equipment, Radio Equipment, and Special Forces Equipment production during game start
- Canadian Walkie-Talkie bonus now also applies to Radios
- Canadian Ram Tank focus now only gives a 1/2 year ahead of time penalty reduction instead of 1 year
- Canadian Ram Tank IC cost increased from 20 to 22
- Fatherless debuff for Naval Bombers decreased from 200% to 100%
- NZL Maori Affairs Act now grants 1 Offmap civ instead of -5 stability
- NZL Amend the Maori Affairs Act now grants 2 civs
- Japan now will have a generic artillery design company available after completing 'Artillery Innovations'
- Paratrooper Training Time decreased from 200 to 160
- Paratrooper Defense malus reduced from -0.25 to -0.15
- Maneuver Warfare Spirit now grants 5% Army Armor Attack Factor
- Operational Reserve Spirit Supply Grace reduced from 168 to 84 hours
- Germany will also lose Good Weather Army debuff if the soviets declare on them now
- Fixed a spelling error in Italian Propaganda
- Italy will now longer try to Italianize their core of Istria
- New Mexico Portraits thanks to FoxDie24
- New Danish General thanks to FoxDie24

Update: 17 Aug, 2022 @ 8:08am

Checksum e8a0

Fix for Medium Cannon Tiers

Update: 16 Aug, 2022 @ 10:27pm

Checksum 1099

Cleanup and Standardization:
-Training Time for all tanks that are 2 combat width set at 200, all 1 and 0 widths set to 180
-Assault Gun Supply Consumption for lights/mediums/heavies from .3/.35/.5 -> .3/.35/.4
-SPG Supply Consumption from .18/.22/.4 -> .18/.22/.26
-SPG Supply Consumption Factor from .05/.06/.1 -> .05/.06/.07
-1 Anti Air removed from HQ Companies
-Armored Car Recon Org 40 -> 20
-Military Police Manpower reduced 600 -> 500
-Military Police Training Time increased 80 -> 120
-Motorized AA Training Time decreased 150 -> 120
-Light TD Breakthrough modifier decreased from -.95 to -.85 to match medium and heavy tanks
-Assault Guns now belong in the 'Frontline Battalions' Bonus category for doctrine
-Rocket Artillery now are of type 'rocketry'
-All Anti-air brigades now are of type 'anti-air'
-Pack AT now gets benefits from front_line bonuses instead of Artillery bonuses
-Many ship errors for starting ship designs addressed
-Some ships have gained a module due to this, where the destroyer doesn't have a slot it does in vanilla, but had an empty slot it could be put in
-Naval Mines completely removed, including off of any ships that have them on game start
-The Starting Research for a lot of nations has had some amount of standardization, granting more starting tech to nations
1) Raj starts with Artillery
2) Mexico starts with support equipment
3) Bulgaria starts with Artillery
4) Manchukuo starts with support equipment
5) Canada starts with trucks
6) Ireland starts with trucks
7) Hungary starts with trucks
8) Bulgaria starts with Radios
Before Picture: https://i.imgur.com/3tX854p.png
After Picture: https://i.imgur.com/98kKM8l.png
-Starting Support Companies:
-All Major Nations start with them all unlocked
-All Minor Nations start with Recon and Engineers unlocked
-Only Nation to lose tech is the Czechs
-A Chinese starting template had Logistics Companies, which has been removed
-Before Picture: https://i.imgur.com/SYqX2Kv.png
-After Picture: https://i.imgur.com/Xgdg2PF.png
-Nations with Free Factories and the research for certain items will now start with 1 factory with 50% efficiency on it. They are done in order from left to right on the sheet based on free factories. Note that Ireland, Brazil, Mexico, and the Philippines didn't have enough factories to cover everything they had research for.
Before: https://i.imgur.com/Qoan09E.png
After: https://i.imgur.com/gRym8xH.png

Bug Fixes:
-Fixed a bug where Raj 'Industrial Expansion Focus' showed only 2 factories instead of 4
-Increased Max Mills, Civs, and Dockyards in a state to 99 (Note, this doesn't change the building slots available. Think of like how Refineries are capped at 3, factories are no longer capped at 30 in a state when we have 40 slots)
-Note, this also applies to offmaps, so a bug where soviets weren't getting all of their offmaps has been fixed. 'Mobilize the Gulags' will now give all 60 factories
-Bug where sometimes the US Wouldn't get all 10 dockyards from 2 Ocean Navy was fixed
-Germans Wunderwaffe focus to get the MAUS removed as we don't have that anymore
-USA 'United We Are Strong' Propaganda now correctly gives Weekly Stability, as does the Allied minor version
-Japanese Compliance Gain from their Propaganda increased from .01 to .02, and the corresponding Axis Propaganda increased from .005 to .01, because only 2 significant figures are allowed
-Description of Bulgarian focus for the Spanish Civil War no longer claims you get a trait for the general, as this is broken both in the mod and in Vanilla
-Medium Cannon Terminology cleaned up

Other:
-Cavalry now gains access to bonuses from the Infantry Radio Tech
-Panzer Leader and Cavalry Leader now only reduce army size by 16 instead of 20
-Partially to prevent a bug where if you had both you could have an infinite number of divisions under the general without getting a penalty
-T100 can't use radios anymore
-The Army Spirit for Organizer will always grant the skill

Update: 12 Aug, 2022 @ 10:12am

checksum bdfb

Refit Cost Changes
Light Turret 2 -> 1
Medium Turret cost 5 -> 3
Heavy Turret cost 8 -> 5
Light Gun (Tiers 1 - 3) cost 3 -> 1
Medium Gun (Tiers 4 - 6) cost 2 -> 1
Improved Equipment Conversion research moved from a 1940 to a 1939 tech
Equipment Conversion speed Bonus 25% -> 40% for Improved and Advanced Equipment Conversion
Hungary Equipment Conversion modifier increased from 25% to 40%
Repeating Focus Equipment Conversion modifier increased from 30% to 40%

Net Changes over the past 2 patches:
- All Light Turret and Armored Car Turret Types Refit Cost increased 0.5 -> 1
- All Medium Turret Types Refit Cost increased 1 -> 3
- All Heavy Turret Types Refit Cost increased 2 -> 5
- All Medium Main Armament Types Refit Cost increased 1 -> 2
- All Heavy Main Armament Types Refit Cost increased 1 -> 3
- Repeating Focus for Conversion decreased from 50% to 40%
- Hungary refit idea reduced from 50% to 40%
- Improved Equipment Conversion changed from 1938 to 1949 tech
- Advanced Equipment Conversion changed from 1940 to 1942 tech

Soviet Union Changes
- Soviet Infantry Mobilization template changed from 9 Infantry, 1 Anti Tank, and 1 Artillery brigades to 7 Infantry, 3 Anti Tank, and 3 Artillery brigades
- Stalingrad will spawn an additional 15 divisions (25 -> 40)
- Soviet 'Allied Lend Lease' focus now gives the most current Artillery and Anti-Tank instead of Artillery and Anti-Tank 1
- Soviet 1st and 2nd wave mobilization grants an additional division per state ( 3 -> 4 for first wave and 2 -> 3 for second wave)
- New Soviet Focuses 'Slacken Infantry Standards' and 'Slacken Armor Standards' grant techs that will decrease the amount of equipment required per soviet division, each taking 28 days.
- Slacken Infantry reduces required equipment by 20 Infantry equipment and 5 squad equipment per infantry battalion and 5 infantry equipment per Militia. It is locked behind Order 270
-Slacken Armor reduces required equipment by 16 motorized from motorized brigades, 12 mechanized and 4 motorized from mechanized brigades, -4 chassis for all Self Propelled Artillery and Tank Destroyers, and -8 chassis for all Tanks and Assault Guns (AKA 20% less chassis per brigade). It is locked behind Tankograd

Other:
-South Africa can now Support Appeasement even if the UK is at war
-Right side Manchukuo now gets access to the Captain of Industry, and War Industrialist/backroom backstabber that left side does
-Pack AT and Pack AT 2 soft attack increased from 0 to 2
-Pack AT Tungsten cost 25 -> 10
-Pack AT 2 piercing increased from 75 to 80

Update: 10 Aug, 2022 @ 10:19am

Checksum ca5a

Bug Fixes

- Change to add 4 rows of mills reverted.
- New Event on game start if someone is playing a nation that normally is only for the AI, to help reduce the number of unexpected ghost players
- Japan will now lose their 'Ichi Go' spirit after China caps so it can't be used against the allies
- German 'Jägernotprogramm' Focus, USA 'Strategic Bombing' Focus, NZL 'Expand the NZPAF' Focus, 'Spirit of Genghis' leader trait and the 'Agility-focused Aircraft Designer' all now correctly use carrier naval bombers instead of regular naval bombers
- Fixed an issue where when Finland would win the winter war, the soviets wouldn't suffer the negative consequences

Balance Changes
- Small Caliber Guns 1 (AA Stat Buff Research 1) no longer grants 5% Hard Attack to AT, Motorized AT, and Light Tank Destroyers
- Small Caliber Guns 2 (AA Stat Buff Research 2) no longer grants 5% Hard Attack to AT, Motorized AT, and Light Tank Destroyers, but does grant 5% hard attack to Pack AT
- Medium Caliber Guns 1 (Artillery Stat Buff Research 1) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery, but does grant 5% hard attack to AT and Motorized AT
- Medium Caliber Guns 2 (Artillery Stat Buff Research 2) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery
- Medium Caliber Guns 3 (Artillery Stat Buff Research 3) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery
- Modern Medium Caliber Guns (Artillery Stat Buff Research 4) no longer grants 5% Soft Attack to Light or Medium Self Propelled Artillery
- Light Self Propelled Artillery Soft Attack Malice increased from 25% to 30%
- Light Tank Destroyer Hard Attack Malice increased from 25% to 30%
- All Light Turret and Armored Car Turret Types Refit Cost increased 0.5 -> 2
- All Medium Turret Types Refit Cost increased 1 -> 5
- All Heavy Turret Types Refit Cost increased 2 -> 8
- All Main Armament Types Refit Cost increased 1 -> 3
- Repeating Focus for Conversion decreased from 50% to 30%
- Hungary refit idea reduced from 50% to 25%
- Better Equipment Conversion techs now branch out of the Advanced instead of Improved Machining tools
- Improved Equipment Conversion changed from 1938 to 1940 tech, bonus decreased from 40% to 25%
- Advanced Equipment Conversion changed from 1940 to 1942 tech, bonus decreased from 40% to 25%
- El Aghelia now has 2 land forts
- Benghazi now has 3 land forts
- Tobruk has 4 land forts, up from 3
- Bardia has 3 land forts up from 2
- Italian Desert Tyles bordering the UK in Libya now have 2 land forts instead of 1
- 2 New tiles next to Sevastopol, each with high level forts on them to enable a better defense during a siege of the city
- Panzer Expert gives 5% armor Defense instead of 5% armor speed
-Mobile warfare army spirit gives 6% div recovery instead of 5% armor speed
-Mobile warfare division spirit gives -10% org loss on movement instead of 5% armor speed

New set of Timed Decisions Added
-When France first goes to war with Germany, a new ticking decision for Italy will appear(in addition to an event notifying them of it)
-If Italy does not join the war 120 days after France is at war with Germany, they will lose 25 Stability, and 25 War Support.
-If Italy has still not gone to war 60 days after that, then the UK will be given a wargoal on Italy
-The intention of this change is to give the allies the ability/encourage them to be aggressive and try to take Italian Africa, and for the Germans to quickly deal with France and send tanks down to help, and prevent Italy from simply waiting for a year before joining the war after all of Africa is fully built up