Project Zomboid
Soul Filcher's Turning Time
Показані результати 1–10 із 16
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Оновлено: 8 лют. 2024 о 5:19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Оновлено: 19 серп. 2022 о 12:14

-Reverted the move speed change.

Оновлено: 17 серп. 2022 о 8:28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Оновлено: 30 берез. 2022 о 20:03

-Fixed Nemesis'health being over the accepted limit for MP.

Оновлено: 29 берез. 2022 о 6:57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Оновлено: 16 січ. 2022 о 11:15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Оновлено: 28 груд. 2021 о 17:16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Оновлено: 27 груд. 2021 о 17:02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Оновлено: 20 груд. 2021 о 18:14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Оновлено: 28 жовт. 2021 о 18:27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.