Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
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Uppdatering: 8 feb, 2024 @ 5:19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Uppdatering: 19 aug, 2022 @ 12:14

-Reverted the move speed change.

Uppdatering: 17 aug, 2022 @ 8:28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Uppdatering: 30 mar, 2022 @ 20:03

-Fixed Nemesis'health being over the accepted limit for MP.

Uppdatering: 29 mar, 2022 @ 6:57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Uppdatering: 16 jan, 2022 @ 11:15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Uppdatering: 28 dec, 2021 @ 17:16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Uppdatering: 27 dec, 2021 @ 17:02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Uppdatering: 20 dec, 2021 @ 18:14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Uppdatering: 28 okt, 2021 @ 18:27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.