Project Zomboid

Project Zomboid

Soul Filcher's Turning Time
Wyświetlanie 1-10 z 16 pozycji
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Aktualizacja: 8 lutego 2024 o godz. 5:19

-Removed speed change, it could be the cause of issues in MP, but I have not tested it.

Aktualizacja: 19 sierpnia 2022 o godz. 12:14

-Reverted the move speed change.

Aktualizacja: 17 sierpnia 2022 o godz. 8:28

-Banshee and Nemesis are back to fixed move speeds.
-Added French translation by Xianah.

Aktualizacja: 30 marca 2022 o godz. 20:03

-Fixed Nemesis'health being over the accepted limit for MP.

Aktualizacja: 29 marca 2022 o godz. 6:57

-Fixed Nemesis receiving the immortal flag in MP when it shouldn't. Hopefully MP desync will be fixed.

Aktualizacja: 16 stycznia 2022 o godz. 11:15

-Nemesis in MP will always behave like a stadard zombie with more health, as the special immortal behavior was causing desync and then removal of the zombie.

Aktualizacja: 28 grudnia 2021 o godz. 17:16

-A possible fix for Banshees and Nemesis population values being ignored by the game.

Aktualizacja: 27 grudnia 2021 o godz. 17:02

-Added a new sandbox option: Immortal Nemesis, it is on by default and if turned off Nemesis can be pushed back and killed normally, but has more health than standard zombies.
-I'm still investigating why special zombies still spawn even then their populations are set to none.

Aktualizacja: 20 grudnia 2021 o godz. 18:14

-Nemesis and Banshee will use standard zombie speed values until the issue with the method of changing that is solved.

Aktualizacja: 28 października 2021 o godz. 18:27

-Fixed a glitch in Nemesis' appearance.
-Fixed door breaking sound not playing when destroyed by a Nemesis.
-Lowered Banshee scream sound.