Arma 3
Sonus
Показані результати 1–10 із 13
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Оновлено: 10 жовт. 2024 о 2:56
автор: Trager

minor corrections

Оновлено: 28 серп. 2024 о 3:06
автор: Trager

FIXED:
🛠 Livonia trees could reproduce rain sounds up to 4 times due to the addition of extra rain sound sets to them (Vanilla Arma 3 issuem not reported yet)
🛠 Wrong memory point name in domestic trees configuration, no necessary sounds on these trees due this (Vanilla Arma 3 issuem not reported yet)
🛠 Owl sounds could glitch

Оновлено: 28 серп. 2024 о 1:04
автор: Trager

Оновлено: 23 серп. 2024 о 4:58
автор: Trager

ADDED:
+ 🐸 SFX for Livonian waters
+ 🦉 in base class worlds SFX

Оновлено: 5 лип. 2023 о 20:42

mod.cpp has been changed: removed localization keys, this provided minor error messages in .rpt

Оновлено: 6 лют. 2022 о 23:09

Instead of overwriting community maps, the mod now overwrites Arma 3's base classes for terrain and therefore sounds.

Now, absolutely all maps should play ambient sounds from the Tanoa terrain.

Оновлено: 6 лют. 2022 о 21:28

Оновлено: 6 лют. 2022 о 21:22

123

Оновлено: 6 лют. 2022 о 21:19

smth wrong

Оновлено: 6 лют. 2022 о 21:15

oops