Rivals of Aether

Rivals of Aether

Frame Data Woodcock
Mostrando 1-10 de 13 aportaciones
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Actualización: 19 NOV 2023 a las 11:17
por Muno

v2.5

Actualización: 3 NOV 2023 a las 8:43
por Muno

v2.4

Actualización: 3 NOV 2023 a las 8:39
por Muno

v2.3

Actualización: 3 NOV 2023 a las 7:57
por Muno

v2.2

Actualización: 3 NOV 2023 a las 7:53
por Muno

v2.1

Actualización: 3 NOV 2023 a las 7:31
por Muno

v2.0

A full "rewrite" where the MunoPhone Touch version of the Frame Data Guide is ported over.

Notable changes:
- New visual layout
- Using the same attack repeatedly now cycles through pages (for moves with lots of hitboxes)
- This replaces the old method of scrolling the camera to view the offscreen hitboxes, and should avoid lagging the game when viewing large moves
- Using the same attack repeatedly now allows you to return to the stats overview screen
- This replaces the old method of holding crouch
- Dying now allows you to refresh the stored data
- This allows you to see changes made to the data mid-match, e.g. if a hitbox's damage is changed in code
- Custom AG_ and HG_ indexes for setting custom data overrides work differently
- You need to set the AG_ or HG_ index variables in your character and then the buddy will see that your character has them
- This should make it a lot easier to work with, and now allows you to set them to a custom number index if it would conflict with your own character's custom indexes
- The woodcock is now in a more stable emotional state (this is not noticeable ingame)

Example of custom AG_ / HG_:

// init.gml

AG_MUNO_ATTACK_NAME = 70; // this can be any number you want!

// nspecial2.gml

set_attack_value(AT_NSPECIAL_2, AG_MUNO_ATTACK_NAME, "Bomb Detonation");

Actualización: 3 NOV 2023 a las 7:31
por Muno

v2.0

Actualización: 19 DIC 2022 a las 14:52

v1.2

fixed absa and hodan

Actualización: 25 AGO 2021 a las 17:37

v1.1

Actualización: 25 AGO 2021 a las 17:37