Rivals of Aether

Rivals of Aether

Frame Data Woodcock
Viser 1–10 av 13 bidrag
< 1  2 >
Oppdatering: 19. nov. 2023 @ 11.17

v2.5

Oppdatering: 3. nov. 2023 @ 8.43

v2.4

Oppdatering: 3. nov. 2023 @ 8.39

v2.3

Oppdatering: 3. nov. 2023 @ 7.57

v2.2

Oppdatering: 3. nov. 2023 @ 7.53

v2.1

Oppdatering: 3. nov. 2023 @ 7.31

v2.0

A full "rewrite" where the MunoPhone Touch version of the Frame Data Guide is ported over.

Notable changes:
- New visual layout
- Using the same attack repeatedly now cycles through pages (for moves with lots of hitboxes)
- This replaces the old method of scrolling the camera to view the offscreen hitboxes, and should avoid lagging the game when viewing large moves
- Using the same attack repeatedly now allows you to return to the stats overview screen
- This replaces the old method of holding crouch
- Dying now allows you to refresh the stored data
- This allows you to see changes made to the data mid-match, e.g. if a hitbox's damage is changed in code
- Custom AG_ and HG_ indexes for setting custom data overrides work differently
- You need to set the AG_ or HG_ index variables in your character and then the buddy will see that your character has them
- This should make it a lot easier to work with, and now allows you to set them to a custom number index if it would conflict with your own character's custom indexes
- The woodcock is now in a more stable emotional state (this is not noticeable ingame)

Example of custom AG_ / HG_:

// init.gml

AG_MUNO_ATTACK_NAME = 70; // this can be any number you want!

// nspecial2.gml

set_attack_value(AT_NSPECIAL_2, AG_MUNO_ATTACK_NAME, "Bomb Detonation");

Oppdatering: 3. nov. 2023 @ 7.31

v2.0

Oppdatering: 19. des. 2022 @ 14.52

v1.2

fixed absa and hodan

Oppdatering: 25. aug. 2021 @ 17.37

v1.1

Oppdatering: 25. aug. 2021 @ 17.37