Rivals of Aether

Rivals of Aether

Frame Data Woodcock
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Aggiornamento: 19 nov 2023, 11:17
da Muno

v2.5

Aggiornamento: 3 nov 2023, 8:43
da Muno

v2.4

Aggiornamento: 3 nov 2023, 8:39
da Muno

v2.3

Aggiornamento: 3 nov 2023, 7:57
da Muno

v2.2

Aggiornamento: 3 nov 2023, 7:53
da Muno

v2.1

Aggiornamento: 3 nov 2023, 7:31
da Muno

v2.0

A full "rewrite" where the MunoPhone Touch version of the Frame Data Guide is ported over.

Notable changes:
- New visual layout
- Using the same attack repeatedly now cycles through pages (for moves with lots of hitboxes)
- This replaces the old method of scrolling the camera to view the offscreen hitboxes, and should avoid lagging the game when viewing large moves
- Using the same attack repeatedly now allows you to return to the stats overview screen
- This replaces the old method of holding crouch
- Dying now allows you to refresh the stored data
- This allows you to see changes made to the data mid-match, e.g. if a hitbox's damage is changed in code
- Custom AG_ and HG_ indexes for setting custom data overrides work differently
- You need to set the AG_ or HG_ index variables in your character and then the buddy will see that your character has them
- This should make it a lot easier to work with, and now allows you to set them to a custom number index if it would conflict with your own character's custom indexes
- The woodcock is now in a more stable emotional state (this is not noticeable ingame)

Example of custom AG_ / HG_:

// init.gml

AG_MUNO_ATTACK_NAME = 70; // this can be any number you want!

// nspecial2.gml

set_attack_value(AT_NSPECIAL_2, AG_MUNO_ATTACK_NAME, "Bomb Detonation");

Aggiornamento: 3 nov 2023, 7:31
da Muno

v2.0

Aggiornamento: 19 dic 2022, 14:52

v1.2

fixed absa and hodan

Aggiornamento: 25 ago 2021, 17:37

v1.1

Aggiornamento: 25 ago 2021, 17:37