RimWorld
Neolithic Scavenging
Mostrando 1-10 de 19 aportaciones
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Actualización: 6 MAR 2022 a las 7:09 p. m.

[Auto-generated text]: Update on 3/6/2022 9:09:47 PM.

- Removed negative effects like food poisoning. Many folks, including myself, have been unhappy with these effects, so removing them is just the simplest solution. Difficulty should be managed by tweaking the mod menu sliders to increase/decrease drop rates.

- Added chance to find steel slag chunks and wood, as requested by @Frigglish.

Actualización: 31 JUL 2021 a las 11:45 a. m.

[Auto-generated text]: Update on 7/31/2021 1:45:23 PM.

Actualización: 31 JUL 2021 a las 9:56 a. m.

[Auto-generated text]: Update on 7/31/2021 11:56:41 AM.

Actualización: 25 JUL 2021 a las 12:14 p. m.

[Auto-generated text]: Update on 7/25/2021 2:14:42 PM.

Actualización: 21 JUL 2021 a las 12:12 p. m.

[Auto-generated text]: Update on 7/21/2021 2:11:59 PM.

Scavenging spot is now forbiddable.

Actualización: 20 JUL 2021 a las 6:18 p. m.

[Auto-generated text]: Update on 7/20/2021 8:17:59 PM.

Updated graphical error.

Actualización: 20 JUL 2021 a las 6:12 p. m.

[Auto-generated text]: Update on 7/20/2021 8:12:36 PM.

Changed clover to Wildroot Potato, with updated art more in line with the common aesthetic.

Actualización: 20 JUL 2021 a las 11:23 a. m.

[Auto-generated text]: Update on 7/20/2021 1:23:26 PM.

Actualización: 19 JUL 2021 a las 10:37 a. m.

[Auto-generated text]: Update on 7/19/2021 12:37:14 PM.

Actualización: 15 JUL 2021 a las 4:54 a. m.

[Auto-generated text]: Update on 7/15/2021 6:54:05 AM.