Stellaris

Stellaris

Endgame Expanded
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Update: 7 Apr, 2022 @ 12:43pm

Mod now works for machine and hive empires
Fixed districts

Update: 30 Mar, 2022 @ 2:32am

Traits rework
3 new syntetic/machine traits (machines and gestails still don't work)
finishing science techs gives you nanites and living metal vanilla techs
science techs now give other bonuses than research speed

Update: 28 Mar, 2022 @ 11:57am

Update: 28 Mar, 2022 @ 11:16am

6 new utility components
1 new titan and juggernaut aura
and as always many small improvments

Update: 20 Mar, 2022 @ 5:14am

- New perfect world background
- Terraforming options were replaced by planetary decisions
- First techs has been redesigned
- New district
- Components has been rebalanced
- Fixed some language mistakes
- New terraforming links
- Updated to 3.3
+ a lot more (almost every aspect of the mod was improved)

Update: 10 Mar, 2022 @ 11:29pm

Updated to 3.3.2
Fixed building jobs

Update: 9 Mar, 2022 @ 12:07pm

2 new buildings
Many small improvements

Update: 10 Feb, 2022 @ 1:49pm

Added simple event witch informs player about finisching science techs.

Update: 10 Feb, 2022 @ 9:34am

Mod now supports new game versions

Update: 2 Jul, 2021 @ 11:33am

Every tech now has icon
Added new ship component "living metal hull"