Barotrauma

Barotrauma

Barotraumatic
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Update: 29 Jun, 2021 @ 7:24pm

LordFriths Big Map got imbedded, Huskzones now multiply slowly. Like the 3rd attempt at making outposts do the spread thing right, you need to make a new campaign for it to work for sure but even then who knows anymore its baro. Prolly gonna need to balance the crap outta this but its stable so enjoy! Also don't turn on radiation lol

Update: 28 Jun, 2021 @ 1:57pm

Whoops, going back! I will get this eventually it'll be great. Also new huskgrounds code and they're purple now so thats cool! if you still see blue huskgrounds you may need a new campaign to get the dynamic huskgrounds code to spawn in.

Update: 28 Jun, 2021 @ 1:47pm

Attempt to fix outpost unexpected persistance and huskgrounds not despawning

Update: 28 Jun, 2021 @ 12:02pm

Making the earlier zones harder to anger God

Update: 27 Jun, 2021 @ 4:53pm

More nerfs to the spawn percentages, aka less big enemies by chance.

Update: 27 Jun, 2021 @ 12:26pm

Nerfing some moloch spawns and spreading creatures out more to reduce lag. Made hammerheads more common earlier on and watchers less.

Update: 26 Jun, 2021 @ 6:59pm

Attempt #2 with the outpostevents, cross ya fingers!

Update: 26 Jun, 2021 @ 2:52pm

Nevermind that breaks everything.

Update: 26 Jun, 2021 @ 1:49pm

Added imbedding for ArtifactsExtended and built out the spawnevent list to reflect that, this adds new artifacts and a new mod requirement!

Update: 26 Jun, 2021 @ 9:12am

Temporarily removing OutpostEvents until I can determine what is broken.