Barotrauma

Barotrauma

Barotraumatic
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Update: 17 Aug @ 11:30pm

Hotfix for Clown wanderers not shooting at targets and just... walking around.

What The Husk mission fixed(?)

Update: 17 Aug @ 8:25am

Merged with BT, changes to Endwhale attack and partial ability to enter submarine

Update: 11 Aug @ 6:58am

New changes to BT for the new Brute Security robot mainly, some minor reworks and additions to various packs. A few scattered minefields on mid round packs can occur rarely.

Update: 7 Aug @ 6:23am

issues with several things relating to cyclops spawns fixed, rare hot roll of multiple packs should no longer occur.

Crawler_large1 does not exist and was in one rare pack

Added several rare passes mid game for mine fields to spawn, also mine fixes in BTC

Update: 1 Aug @ 2:50pm

checked code and found under very specific low odds you could get 9+ cyclops in one round, gross fixed messed with some spawn rates around the mod

Update: 18 Jul @ 3:59pm

Due to some old patching and switch ups the crawlernaught/king crawler was not spawning correctly. It now has appropriate pack spawns along with crawler pets.

Update: 5 Jul @ 3:39pm

quick pre game update to utilize new husks and husk randomizers

Update: 24 Jun @ 3:14pm

more moloch spawns, they have become somewhat rarer than intended due to new monsters.

Advanced Headset and Security radios no long spawn as loot causing them to be Team 2 and not Player Team and endless bug reports that they don't work or the long standing rumor the walky talky works between walkies

Update: 14 Jun @ 5:02am

Update: 14 Jun @ 5:01am

Following BTC changes

Fixed pressure stabilizer headset autoinjecting pressure stabilizers.
Downgraded Advanced headset to 250m Range for FM radio range so there is a big gap between it and military radio 400m for diving.
Recraft any pressure headsets you may have.

Other radios are fine to use though they will display wrong range etc