Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Trade Skills
Visar 11–20 av 20 poster
< 1  >
Uppdatering: 21 feb, 2022 @ 13:56

v1.6 uploaded - added a quest to the "overseas trade" skill that will net the player a general with guaranteed +50% skill research and a scorpion brigade

Uppdatering: 12 dec, 2021 @ 14:52

v1.5 uploaded - made some revisions to the code to better adhere to lua syntax and not perform most of the trading algorithm while no trade skill has been researched

Uppdatering: 12 dec, 2021 @ 13:33

Uppdatering: 28 jul, 2021 @ 7:59

v1.4 uploaded - when exporting goods, ship speed now reduces the loss of trade income from piracy

Uppdatering: 28 jul, 2021 @ 7:13

v1.3 uploaded - changed naval tech tree to give earlier access to trading mechanic without need to research "naval technology" first

Uppdatering: 29 jun, 2021 @ 11:55

v1.2 uploaded - fixed bug with oxcarts carrying negative supplies that happend due to different behaviour of giveresource() command for oxcards inside and outside cities

Uppdatering: 16 jun, 2021 @ 13:48

v1.1 uploaded

- cleaned up a reference to "trade policies" (an older design draft) in the tooltip for the merchant fleet skill
- reduced the gold cost for tade posts (import) from 10 to 5 to make it consistent with trade posts (export)

Uppdatering: 12 jun, 2021 @ 13:04

v1.0 uploaded

Uppdatering: 12 jun, 2021 @ 12:52

Uppdatering: 12 jun, 2021 @ 12:28