Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Trade Skills
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Update: 19 Jan, 2024 @ 1:12pm

v2.5.3 - fixed a bug that appeared win the objective load for trade policies when the city's name wasn't the same as its string name in the language file

Update: 31 Mar, 2023 @ 1:30pm

v2.5.2 - prettier task names for trade policies: "trade in cityname" instead of just "cityname"

Update: 28 Jan, 2023 @ 12:49pm

v2.5.1 uploaded

- fixed potential bug in objective to obtain a general

Update: 7 Jan, 2023 @ 9:28am

v2.5 uploaded

- trading post available from game start without resarching any skills
- trading post rebalanced so that 10 wood/food will earn 5 gold or cost 15 gold (i.e. not as good as before, but no skill needed)
- the merchant fleet skill will improve these price relations
- icon for trading post updated
- the currently chosen trade policy will now be visible in the city view (there will be no longer different upgrade icons for each trade policy)

Update: 1 Nov, 2022 @ 2:32pm

v2.4 uploaded - compatibility patch for the Alternate Start Dates mod and the Latium mod

Update: 15 Oct, 2022 @ 3:00am

v2.3 uploaded

- new custom upgrade portrait for lighthouses

Update: 4 Oct, 2022 @ 11:54am

v2.2 uploaded

- introduced a script on startup that sets the fort marker introduced in v1.7 to catch upgrades built before v1.7

Update: 25 Sep, 2022 @ 12:48pm

v2.1 - did away with some nasty bugs!

Update: 25 Sep, 2022 @ 12:05pm

v2.0 uploaded

- completly reworked the trading post system: building a trading post now gives access to trade policies, which let you decide if you want to import or export food/wood

- introduced a trade monitor to see how many units of gold/food/wood have been exchanged per week

- introduced a trade levy policy to the "overseas trade" skill, which lets you decide if you want to introduce a levy i.e. increase price and reduce trade volume

- introduced price fluctuation events that give you an incentive or a disincentive to trade

- removed the -25% wood production modifier from the "merchant fleet" skill

- removed impact of ship speed on trade price/volume

- removed random piracy modifier, instead now buying goods will cost +20% in gold and selling goods will give -20% in gold (unless trade levy or price fluctuation are in play)

Update: 4 Sep, 2022 @ 7:52am

v1.7 uploaded

- implemented a few measures that should boost performance of the script (localized variables, introduced a marker for cities with tradeport)

- removed an unknown attribute from the skill tree

- removed the baggage train attrition script and replaced it with a maintenance cost of 10 gold /week for baggage trains