MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon Clan
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更新:10月11日 @ 12時42分
更新者:cszolee79

2.4.1 Yet Another Weapon Clan
Changed: Ultra AC ammo amounts synced with DLC7 amounts
Changed: YAWC Ultra ACs now use one ammo per burst (was one ammo per projectile before)
Fixed: YAWC Ultra AC Double bins removed from disabled weapons list

更新:10月11日 @ 12時36分
更新者:cszolee79

2.4.1 Yet Another Weapon Clan
Changed: Ultra AC ammo amounts synced with DLC7 amounts
Changed: YAWC Ultra ACs now use one ammo per burst (was one ammo per projectile before)
Fixed: YAWC Ultra AC Double bins removed from disabled weapons list

更新:9月19日 @ 9時15分
更新者:cszolee79

2.4 Yet Another Weapon Clan
Added: ModOptions setting to disable spawning of duplicate weapons from YAWC that were introduced in DLC7
Changed: Gauss ammo tag from (TagName="Ammo.Ballistic.Gauss.Standard.Clan") to (TagName="Ammo.Ballistic.Gauss.Clan") to make it compatible with DLC7
Changed: removed all Clan LBX autocannons - they moved into YAW to use the new unified LBX emitter

更新:9月7日 @ 12時43分
更新者:cszolee79

2.3 Yet Another Weapon Clan

Added: Compatible with DLC7 / Game version 1.10.370
Note: DLC7 weapons are not touched yet except Clan LB-X non-burst - they can switch modes between cluster and slug.
Added: Ballistic weapons do not have projectile drop for AI (weapons using the default projectile emitter, lbx, rac) - this should improve their accuracy.
Fixed: typo ASRM6 name @ Sergeant_Crecker

更新:2024年5月11日 @ 4時55分
更新者:cszolee79

2.2 Yet Another Weapon Clan

Added: more support for weapon visuals mod @ Merlock
Fixed: Streak LRM 5 name
Fixed: all Clan MG Arrays are 0.25t lighter (Clan array is 0.25t/1crit vs IS array 0.5t/1crit)
Changed: Arrow IV to Homing - now it can only fire at targets that are locked AND NARCed or TAGged. Decreased spread from 12 to 3m, AoE radius from 22.5m to 15m
Changed: Arrow IV Ammo 10 -> 8/ton
Changed: Artillery weapons AoE damage - now it is always the reported weapon damage.
Changed: All Artillery type weapons have proxy fuse - range is damage/4 meters.
Changed: Artillery weapons - they now have a minimum range, under that the AoE explosion will not happen at all - 150m for Cannons, 200m for Artillery
Changed: Artillery weapons - no more Min Range, Range, Damage and Velocity bonus by Tier, only Cooldown and Heat. Global Overrides don't affect Range.

更新:2024年3月13日 @ 18時48分
更新者:cszolee79

2.0 Yet Another Weapon Clan
Compatible with DLC6 / Game version 1.1.354
Fixed: Clan Heavy MG Array x4 tags (@ LittleTex115)

更新:2023年11月18日 @ 5時43分
更新者:cszolee79

1.9 Yet Another Weapon Clan
Fixed tags table (thank you DeadRaiser) that convert custom tags to existing weapon models on mechs
Fixed Clan Arrow missile path, damage vs buildings
Fixed HAG descriptions
Added ER Large Pulse Laser, R and Heavy flamer, Light Tag, MG Arrays gameplay tags
Added new tags (Weapon.Ballistic.AutoCannon.ProtoMech) and visuals to ProtoMech ACs so Standard AC quirks won't apply to them
Halved damage vs mech armor for all Machineguns and AP Gauss (only if YAML is active)

更新:2023年8月26日 @ 3時58分

1.8 Yet Another Weapon Clan
Changed: improved Arrow IV accuracy and explosion world damage, increased min range to 300m
Changed: added proper color muzzle effects to Clan lasers
Changd: rebalanced Hyper Assault Gauss to be like MWO (no more shotgun effect). Damage is 5 / projectile now

更新:2023年5月20日 @ 7時38分

1.7 Yet Another Weapon Clan
Added specific tags to Hyper Assault Gauss rifles (20 30 40)

更新:2023年1月26日 @ 5時03分

1.6 Yet Another Weapon Clan
Compatible with DLC4 update for game version 1.1.335
Added Nasumirayne's Double Ammo UI icons
Changed Ultra ACs: when used by AI they have lower CD (because AI does not doubletap them), depending on tier they can fire 2 to 3x faster
Moved Ultra AC cooldown logic to default Cooldown component - now it applies to all Ultra Autocannons, including ones for other mods (if they use the default Cooldown component and have Weapon.Ballistic.AutoCannon.Ultra tag)
Changed: AP Gauss (cd: 1.0 -> 1.5s, heat: 0.65 -> 0.9 / shot, optimal range 270m -> 180m)
Changed: ATM minimum range from 120m to 60m
Fixed: Clan SRM-Artemis and LRM-Artemis weapon tags (was missing .Clan), ER lasers tags
Fixed: Clan Light Active Probe stats