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This also applies to "missing" Battle Computers (e.g. BC Artemis V / Ballistic) and other items.
Changed: Ultra AC ammo amounts synced with DLC7 amounts
Changed: YAWC Ultra ACs now use one ammo per burst (was one ammo per projectile before)
Fixed: YAWC Ultra AC Double bins removed from disabled weapons list
At some point will you move the duplicate weapons to a legacy compatibility mod with a script to replace everything with SoK versions?
In the next update I'll add a ModOptions setting to disable duplicate weapons from YAWC spawning on markets that are available in DLC7.
1: keep cantina upgrades when store mechs in cold storage
2. remove clan weapons that are already launch in Shadow of kerensky so they do not overlap with the same weapon name and type but with better stats than SOK.
3. option for setting the fee for flying around the planet system.
Is the plan to eventually replace the DLC7 clan equipment with YAWC equipment?
This was against targets beyond 300m's, the bug seems to occur when the missile impacts at a near perpendicular angle. The greater the impact angle, the higher the chance the missile actually does something.
This theory seems to hold true as most shots against slow mechs do nothing, but shots against fast moving light mechs where the missile has to turn significantly, deal damage at a much more consistent rate.
Arrow IV Homing has a 8m AOE radius while the HE has a 40m~ AOE radius.
i went into the mod options and just doubled artillery aoe radius (1.0 to 2.0) in my game. then if you want you can also adjust the damage slider to compensate or just leave it.
https://www.sarna.net/wiki/LRM-5
How hard is it to change the slot requirements on weapons? is it possible at all for us the end user?
Only asking as I find it very strange ER L Lasers take 1 slot, but ER LP Laser take 3, one ER LP Laser is not the equivalent of 3 ER L Lasers, Same for Clan SSRM 6 being 2 slots, and the 4 being 1 slot, why would you never ever just use 2 x4 in the same slot space?
Please do not take this as me bashing or insulting you, and I am sorry if it seems that way, I just wanted to give a few examples as to why I was asking the question on weapon slot reqs.
I am really enjoying all the YAML content after years playing on console modless, it's breathed a whole new life into the game for me, so thank you again.
That weapon isn't added by this mod....
I've also seen the stone rhino spinal mount and ursus plasma cannon issue mentioned by another commenter.
I have no idea what that is.