Left 4 Dead 2

Left 4 Dead 2

Cambalache - Buenos Aires
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Aggiornamento: 13 ago 2024, 17:09

-Fixed missing models and textures for common infected
-Fixed scripts on map 3 and tank spawning
-Recompiled a model with bad collisions

Aggiornamento: 13 ago 2024, 7:51

-Fixed several audio bugs
-Added custom population file for zombies
-Remixed finale map

Aggiornamento: 20 giu 2023, 12:10

-Fixed anoying sounds looping on the entire map (chapter 3)
-Updated collision model for saferoom van
-Removed some unused textures and updated some others

Aggiornamento: 28 gen 2023, 20:24

-Fixed two cases where survivors bot could get stuck (nav meshes)

Aggiornamento: 23 gen 2023, 19:41

-Added a ramp on the finale boat to imrpove movement flow
-Balance for zombie spawning at the finale
-Updated QR codes texture

Aggiornamento: 30 nov 2022, 14:46

Map 1

-Brighter environment

Map 2

-Added gnome teleport to avoid lossing it on level transition
-Improved and modified paths after the ambulance event
-Changed sky and illumination

Map 3

-Fixed more FPS issues, run smoother now

... And general improvements on nav meshes and the amount of textures used per map has been lowered (less memory usage)

Aggiornamento: 16 lug 2021, 16:18

-Players now can hang on ledges at map 4 instead of a direct fall to death ... Warning: some spots are slippery
-Improved navs at map 4

Aggiornamento: 16 lug 2021, 2:08

-Fixed a corruptec player clip brush on map 3

Aggiornamento: 15 lug 2021, 12:59

-Improved navs (bots stuck at sewers) and collisions on map 2
-Optimized textures on map 2
-Added more graffiti on map 2
-Fixed a texture of the police car
-Changed railing models on balcony (map 1)
-Definetily fixed the bug at subway transition

Aggiornamento: 9 lug 2021, 17:20

-Fixed player get stuck in metro transition
-Added and moved weapon spawns
-Slyghty changes for zombie spawning (Obelisco)
-Fixed survivors stuck incap while touching barbed wire in map 1
-Added more infected ladders
-Improved visuals in map 4