Left 4 Dead 2

Left 4 Dead 2

Cambalache - Buenos Aires
Näytetään 1–10 / 20
< 1  2 >
Päivitys: 13.8.2024 klo 17.09

-Fixed missing models and textures for common infected
-Fixed scripts on map 3 and tank spawning
-Recompiled a model with bad collisions

Päivitys: 13.8.2024 klo 7.51

-Fixed several audio bugs
-Added custom population file for zombies
-Remixed finale map

Päivitys: 20.6.2023 klo 12.10

-Fixed anoying sounds looping on the entire map (chapter 3)
-Updated collision model for saferoom van
-Removed some unused textures and updated some others

Päivitys: 28.1.2023 klo 20.24

-Fixed two cases where survivors bot could get stuck (nav meshes)

Päivitys: 23.1.2023 klo 19.41

-Added a ramp on the finale boat to imrpove movement flow
-Balance for zombie spawning at the finale
-Updated QR codes texture

Päivitys: 30.11.2022 klo 14.46

Map 1

-Brighter environment

Map 2

-Added gnome teleport to avoid lossing it on level transition
-Improved and modified paths after the ambulance event
-Changed sky and illumination

Map 3

-Fixed more FPS issues, run smoother now

... And general improvements on nav meshes and the amount of textures used per map has been lowered (less memory usage)

Päivitys: 16.7.2021 klo 16.18

-Players now can hang on ledges at map 4 instead of a direct fall to death ... Warning: some spots are slippery
-Improved navs at map 4

Päivitys: 16.7.2021 klo 2.08

-Fixed a corruptec player clip brush on map 3

Päivitys: 15.7.2021 klo 12.59

-Improved navs (bots stuck at sewers) and collisions on map 2
-Optimized textures on map 2
-Added more graffiti on map 2
-Fixed a texture of the police car
-Changed railing models on balcony (map 1)
-Definetily fixed the bug at subway transition

Päivitys: 9.7.2021 klo 17.20

-Fixed player get stuck in metro transition
-Added and moved weapon spawns
-Slyghty changes for zombie spawning (Obelisco)
-Fixed survivors stuck incap while touching barbed wire in map 1
-Added more infected ladders
-Improved visuals in map 4