Left 4 Dead 2

Left 4 Dead 2

Refined Steyr Scout
Visar 1–10 av 12 poster
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Uppdatering: 8 jan, 2023 @ 20:46

Version 3.1
  • Updated animations by Nerdie
  • Toned down the phong intensity

Uppdatering: 28 dec, 2022 @ 2:23

Hotfix
  • Fixed viewmodel particle attachment points

Uppdatering: 26 dec, 2022 @ 21:26

Version 3
  • Optimized texture layout and VMT usage
  • Replaced the SSG08 scope with its CSGO alpha counterpart
  • Both v_model and w_model scale are now accurate.
  • The bolt for the w_model now moves when firing (no animations though, similar to Max Payne)
  • Shaders are now inline with the default Left 4 Dead 2 weapons, though slightly tuned.
  • Optional MW2019 version as a separate download.

Uppdatering: 5 jul, 2021 @ 23:30

Version 2.0
  • BUGFIX - Fixed the survivor_help_retract and Item_extend animations not matching their reversed counterparts
  • Rebuilt the normal maps with uncompressed quality, and texture optimization flags
  • Adjusted the flashlight texture and UV to match the other Refined weapons
  • Other shader-related corrections

Uppdatering: 8 jun, 2021 @ 2:43

Version 1.4b
  • Adjusted the origin point to match the other sniper rifles

Uppdatering: 7 jun, 2021 @ 21:52

Version 1.4
  • Restored the ClipIn sound event and moved the ClipLocked event a few frames after the ClipIn

Uppdatering: 2 jun, 2021 @ 3:47

Version 1.3 - Nerdie's Specialty
  • Updated the animations with new, better ones provided none other than Nerdie himself (Much love bro), so no more hand clipping in high FOVs this time.
  • Shooting animation now matches the actual in-game firing speed, which means the animation doesn't get cut off when firing fast enough.

Uppdatering: 1 jun, 2021 @ 3:57

Version 1.2
  • Made the scope lens opaque

Uppdatering: 31 maj, 2021 @ 23:05

Hotfix 2
  • Corrected the filepath for the lightbulb texture

Uppdatering: 27 maj, 2021 @ 23:32

Version 1.1
  • Replaced the ClipIn sound event with the ClipLocked from the HuntingRifle