Left 4 Dead 2
Refined Steyr Scout
1–10 из 12
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Обновление: 8 янв. 2023 г. в 20:46

Version 3.1
  • Updated animations by Nerdie
  • Toned down the phong intensity

Обновление: 28 дек. 2022 г. в 2:23

Hotfix
  • Fixed viewmodel particle attachment points

Обновление: 26 дек. 2022 г. в 21:26

Version 3
  • Optimized texture layout and VMT usage
  • Replaced the SSG08 scope with its CSGO alpha counterpart
  • Both v_model and w_model scale are now accurate.
  • The bolt for the w_model now moves when firing (no animations though, similar to Max Payne)
  • Shaders are now inline with the default Left 4 Dead 2 weapons, though slightly tuned.
  • Optional MW2019 version as a separate download.

Обновление: 5 июл. 2021 г. в 23:30

Version 2.0
  • BUGFIX - Fixed the survivor_help_retract and Item_extend animations not matching their reversed counterparts
  • Rebuilt the normal maps with uncompressed quality, and texture optimization flags
  • Adjusted the flashlight texture and UV to match the other Refined weapons
  • Other shader-related corrections

Обновление: 8 июн. 2021 г. в 2:43

Version 1.4b
  • Adjusted the origin point to match the other sniper rifles

Обновление: 7 июн. 2021 г. в 21:52

Version 1.4
  • Restored the ClipIn sound event and moved the ClipLocked event a few frames after the ClipIn

Обновление: 2 июн. 2021 г. в 3:47

Version 1.3 - Nerdie's Specialty
  • Updated the animations with new, better ones provided none other than Nerdie himself (Much love bro), so no more hand clipping in high FOVs this time.
  • Shooting animation now matches the actual in-game firing speed, which means the animation doesn't get cut off when firing fast enough.

Обновление: 1 июн. 2021 г. в 3:57

Version 1.2
  • Made the scope lens opaque

Обновление: 31 мая. 2021 г. в 23:05

Hotfix 2
  • Corrected the filepath for the lightbulb texture

Обновление: 27 мая. 2021 г. в 23:32

Version 1.1
  • Replaced the ClipIn sound event with the ClipLocked from the HuntingRifle