Left 4 Dead 2

Left 4 Dead 2

Refined Steyr Scout
Viser 1–10 av 12 bidrag
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Oppdatering: 8. jan. 2023 @ 20.46

Version 3.1
  • Updated animations by Nerdie
  • Toned down the phong intensity

Oppdatering: 28. des. 2022 @ 2.23

Hotfix
  • Fixed viewmodel particle attachment points

Oppdatering: 26. des. 2022 @ 21.26

Version 3
  • Optimized texture layout and VMT usage
  • Replaced the SSG08 scope with its CSGO alpha counterpart
  • Both v_model and w_model scale are now accurate.
  • The bolt for the w_model now moves when firing (no animations though, similar to Max Payne)
  • Shaders are now inline with the default Left 4 Dead 2 weapons, though slightly tuned.
  • Optional MW2019 version as a separate download.

Oppdatering: 5. juli 2021 @ 23.30

Version 2.0
  • BUGFIX - Fixed the survivor_help_retract and Item_extend animations not matching their reversed counterparts
  • Rebuilt the normal maps with uncompressed quality, and texture optimization flags
  • Adjusted the flashlight texture and UV to match the other Refined weapons
  • Other shader-related corrections

Oppdatering: 8. juni 2021 @ 2.43

Version 1.4b
  • Adjusted the origin point to match the other sniper rifles

Oppdatering: 7. juni 2021 @ 21.52

Version 1.4
  • Restored the ClipIn sound event and moved the ClipLocked event a few frames after the ClipIn

Oppdatering: 2. juni 2021 @ 3.47

Version 1.3 - Nerdie's Specialty
  • Updated the animations with new, better ones provided none other than Nerdie himself (Much love bro), so no more hand clipping in high FOVs this time.
  • Shooting animation now matches the actual in-game firing speed, which means the animation doesn't get cut off when firing fast enough.

Oppdatering: 1. juni 2021 @ 3.57

Version 1.2
  • Made the scope lens opaque

Oppdatering: 31. mai 2021 @ 23.05

Hotfix 2
  • Corrected the filepath for the lightbulb texture

Oppdatering: 27. mai 2021 @ 23.32

Version 1.1
  • Replaced the ClipIn sound event with the ClipLocked from the HuntingRifle