Portal 2
Dash of Zest
Mostrando 1-6 de 6 aportaciones
Actualización: 7 JUN 2021 a las 13:33

Actualización: 29 MAY 2021 a las 0:03

Main chamber:
- Slightly extended portal surface left of angled wall panel to make a new potential laser placement less awkward

First room:
- Replaced upper part of physics shield sectioning off cube area with glass to look less busy
- Tweaked aesthetics

Actualización: 28 MAY 2021 a las 22:14

Main chamber:
- Slightly extended portal surface below angled wall panel to account for there not being enough room for a portal under the panel while deployed
- Extended portal surface on back wall used to coat runway partially onto ceiling to spread gel more consistently

Actualización: 28 MAY 2021 a las 21:45

Main chamber:
- Raised portal surfaces next to gel dispenser to prevent unintended solution
- Moved portal surfaces used to coat the runway from ceiling to back wall to be more visible

Actualización: 27 MAY 2021 a las 16:11

Layout and flow improvements

Main chamber:
- Solution slightly changed:
( - Removed cleansing gel, used to be necessary to reset but now a bit of a red herring
- Added small ramp/physics shield setup to activate angled wall panel to give cubes more use
- Added angled panel signage next to antline to make function more clear
- Added pre-placed splotch of propulsion gel to top of ramp in main chamber
- Removed portal surface above trigger button at the end of the ramp
- Moved pedestal button that spawns first cube to be on the main floor away from dropper )

- Removed wall portal magnet next to where cleansing gel used to be (hurt more than it helped)
- Changed angled wall panel from 45 to 30 degrees to make it easier to shoot
- Removed the ledge the laser cube pedestal button sat on, moved button onto wall
- Increased height of platform underneath exit, pushed closer to back portalable wall
- Slightly tweaked aesthetics

First room:
- Moved entrance
- Removed propulsion gel floor button, dropper is now always on until you leave the room
- Changed method of getting first cube (Thanks to sheepdog for the idea)
- Adjusted layout and antlines

Actualización: 24 MAY 2021 a las 19:19